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a multiplayer game of parenting and civilization building

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#76 Re: Main Forum » Why I Think OHOL Has a Grim Future....... #RIP OG OHOL » 2019-06-21 10:56:59

Guppy wrote:

People complain this game becomes boring, but whenever jason brings big changes to stir up the game, the community gets their pitchforks ready and demands them to be reverted

Take a minute to read this and let it sink in.

You say people complain about the game becoming boring which means you would expect them to like new updates.
Yet the opposite is true.

Could that mean that, maybe, oh gee I don't know, that the updates don't actually contribute in making the game any less boring?

Next thing you're going to tell us that war swords create rich dynamics?

#77 Re: Main Forum » Are all towns the same?/ Development Hell? » 2019-06-18 20:40:13

Dodge wrote:

Yes people go to war because they are bored and not for actual reasons

I'm glad that you got my point and that we can agree on it instead of getting the all you do is complaint treatment.

Dodge wrote:

at some point civilisations reaches the end of tech tree and people will get bored so it doesn't solve the issue as to why people go to war it only delays it by the ammount of content that is added.

I'm still pretty sure that the apocalypse was put in place just for this reason alone and thought that it would never change.

Maxed out cities will always be a thing in this game, before all it meant was that you'd get a lot more /dies out of them but now that option no longer works as much.
To be honest, I really preferred it this way.
Don't like playing in a maxed out city? Just use /die. Fair enough.
But now that people can't do that anymore, they turn to war or whatever.
And come to think of it, even if instead they just went for the apocalypse, the end result would be the same..

All this really is when you think about it is the same thing that happens to griefers.
When you're born in a maxed out city, there's not much to do anymore, so you resort to roleplaying/things that don't actually have a reason to be done.
You're bored but you still seek to have fun with the game. And since raiding is easy, encouraged by the mechanics and has no consequences, you do it.

jasonrohrer wrote:

There's currently enough of it to go around....

I've seen better..
Oh and also I quit your game because there's not been useful content for months now.

jasonrohrer wrote:

Unsolved issues that affect the heart of the game

Don't get me wrong, I'm not trying to deny these exist or saying that they shouldn't be fixed.

But in general, it would be way better if you thought about those for way longer instead of shooting for the next idea that comes to mind and push out USEFUL content updates in the meantime.
In short, the literal opposite of what you're doing now.

jasonrohrer wrote:

--Overall arc of the game

What about the apocalypse? Wasn't it your answer to this problem?

jasonrohrer wrote:

--How the heck do people learn this game?

As pointed out by spoon already, you're not doing yourself any favors by abandoning the tutorial like that.

The solution is and always will be better hints/help from the UI.
There's no way around this.

jasonrohrer wrote:

I have spent many weeks in the past piling on content.  While the existing players enjoyed the new content for a short time, the novelty kept wearing off in short order, and I was noticing that the playerbase was not growing as a result of these constant content additions.  It was kindof a steady state regardless of the amount of content added.

What kind of content are you talking about?

Tech gimmicks or more food recipes?
The OP and I are asking for none of the above.
We want useful content.

Otherwise, of course adding heaps of useless content to your game isn't going to keep people interested.
You might as well be spending your time adding decorations to the biomes..

Adding radios or planes doesn't allow us to climb the tech tree.
It's just yet another dumb useless item that you can waste resources on.

jasonrohrer wrote:

many of them LONG before they ever exhaust the 2000+ objects in the game.

I quit before learning to build the radio.
Wanna know why?
Because it's useless.

#78 Re: Main Forum » War swords and the zoom out mod » 2019-06-18 19:46:00

SparkleCake wrote:

I hope the community can find a happy solution without too much compromise.

Oh boy...
Trust me, at least half of this community is glad Jason doesn't know how to fix this himself..

#79 Re: Main Forum » The crossing of cultures ... is not working » 2019-06-18 08:05:48

futurebird wrote:

I mean nasty players can be *your* kids too.

Except if it's my kid, he can be cursed and cannot wield the war sword against my family.

This is the same problem than with twins, the mechanics are unbalanced towards them and as such people started killing their twins.
And for good reason.

Tarr wrote:

it's more of the issue of having satan pop out and kill all the members of the other family.

Didn't we see this coming from a mile away?
Didn't some people predict it the second the war sword came out?
zeWw.png

#80 Re: Main Forum » Are all towns the same?/ Development Hell? » 2019-06-18 07:29:29

Bob 101 wrote:

He marketed as a sorta race between Dev and Player. Jason would add NEW STUFF to the game every week. Boardem didn't seem like it would've been so bad. You'd live lives and various eras while Jason adds to them weekly.

But in reality the updates have been mostly bug fixes and tweaks. We aren't really climbing the tech tree.

Glad there are still people around honest enough to admit that.

Quote form a recent steam review that I liked:

I don't think that's going to happen anymore. Updates are game changing, but they don't feel like they're actually going anywhere. Over a year after release, we're still in the iron age and the top of the tech tree has barely moved in the last six months. It feels like there is little foresight put into how an update will affect the game.

-

Dodge wrote:

but when you are at the end of the tech tree what is there left to do?
[...]
Adding any amount of content only delays end game but doesn't solve the issue of end game, because there is no real end

Isn't that why Jason added the apocalypse in the first place?

Dodge wrote:

Late game should be easier in a sense but should require you to be smarter and to make important decisions, that have consequences.

I agree.

Though, as a tl;dr, my theory has always been that for such a thing to happen, we need more content.
So that people are less bored, have more incentive to stay and have a higher chance at specializing and so that the population can grow.
Though for a town to succesfully grow, we also need more content so that towns can properly organize themselves without living in an unbearable mess and so that food production can be optimized enough to sustain the growth.

See? More content.
That's what makes the latest updates so frustrating for me.
If Jason simply stuck with his initial premise of staying one step ahead of the players, then maybe, just maybe civilization, trade, property, prisons, etc.. would have naturally occurred.

Oh, let's also not forget a reason to care about your own family, so that people have a proper incentive to keep their city growing.
And, forgive me, but the war swords and restricted curses utterly failed at that.
It's painfully obvious people go "to war" just for the fun of it.
And this yet again supports my theory: people are fucking bored to death.
The new changes to Eves likely means more maxed out towns, compounded with limited lives means people are generally even more bored than before.
So they resort to genocide and raids to keep their mind away from boredom.
I admit I didn't touch the game in nearly 2 months but that's what my theory is on what's been happening recently given what I keep hearing.

I like how bob's other thread I linked also hints at this.

Bob: Why does everyone want to Eve or play Eve camps?
Everyone: Big cities are boring.
Jason: Eureka! That's because life is too easy!!

And 6 months later we're still at the iron age. Nice.

#81 Re: Main Forum » Waiting for them new skins... » 2019-06-17 13:07:14

Guppy wrote:

I'd rather wait than have rushed and bad art

If only he'd apply the same logic to mechanic changes....

#82 Re: Main Forum » Why not Patreon? » 2019-06-10 00:45:36

mrbah wrote:

if you bought on steam, steam offers refunds under certain conditions.

Only if you've played less than 2 hours.

#83 Re: Main Forum » Rethinking the player's role in the game » 2019-06-05 17:42:42

ProNice wrote:

Ok, lets formulate a suggestion

fsUnJCb.png

#84 Re: Main Forum » What I really need... » 2019-06-04 23:15:12

jasonrohrer wrote:

If you're insulting me, and you get the feeling that I'm ignoring you, you might just be onto something...

Wow!
You totally showed him how wrong he was! Goteem!
Fuck him am I right wink wink

#85 Re: Main Forum » Reasons for Lineage-only cursing? » 2019-06-01 20:26:26

Tarr wrote:

Though I don't have 15+ years of experience so I don't know if that's possible to do lel.

It's definitely impossible to fix this bug in the engine. The code simply does not allow for it.

#86 Re: Main Forum » Any chance for an improved in-game recipe menu? » 2019-05-31 19:58:04

Yeah who would DARE suggest quality of life improvements..

#87 Re: Main Forum » Any chance for an improved in-game recipe menu? » 2019-05-31 14:46:27

lychee wrote:

It’d be great if the recipe book would automatically filter by default for what you’re holding *and* what your mouse is pointing at. This would give players a preview of what A + B = equals in a context relevant fashion.

Very good idea.
It's simple, concise and a clear step in the right direction.

I do wish the help was more in depth and gave us a lot more information just like onetech.
Cue in Jason complaining about having to code ui..

#88 Re: Main Forum » Newer Player, 30hrs+2weeks, Quitting » 2019-05-28 18:48:06

BarnabyJones wrote:

I wish I knew how to record games

That's interesting.

Did you know that by default the game does record demos?

I don't remember how many it keeps around but the folder can easily add up to a couple GBs because the demo files are literally in plain text (uncompressed, nice part of the engine I guess).

I disabled this a while ago myself but if you didn't touch any settings regarding demo recording yourself the demo should still be inside the "recordedGames" folder.
Anyone can play the demo back so if you could compress and upload it everyone could see what happened word for word.

#89 Re: Main Forum » This Game is dead! » 2019-05-28 11:35:50

Dodge wrote:

The whole thread was "emotional" just read the title "This Game is dead!"

"This game is dead" is a mere observation.
The whole OP is an observation.
The only reflection that was made on it (OP's point) was that when you have a great game you should seek to satisfy your customers so as to encourage player growth and that perhaps Jason is failing in this regard.

YOU brought emotion in this by implying the OP's real reason behind his posting is just anger.
How belittling and arrogant of you.

Dodge wrote:

Hmmm so you want the thread to be about numbers but you start some low level beef drama with me? sounds good

Seeing as my goal is to have a productive discussion regarding player numbers it would make sense that I would call you out on unnecessarily bringing up emotion into it.

I couldn't care less about who you are, Dodge.
The "beef" is in your head.

Dodge wrote:

Also how am i strawmanning?

You're misrepresenting the people who oppose Jason's recent updates by asserting that the underlying reason for their complains are simple anger and then argue about THAT rather than calmly continue the discussion and really answer their criticism like an adult would.

You're making out a strawman from these people, one that looks very angry for no real reason, and then you beat the shit out of that strawman rather than, you know, actually beating the real person and answering their real criticism.
Basically adding nothing of worth to the discussion.

Dodge wrote:

Btw yes all you do IS complain, instead of crying about the new updates if you dont like them, you can calmly point out what you dont like about them, tell why and eventually find a way to solve these issues that is not "I dont like this shit, this sucks, remove update etc"

See! You're doing it again!

This is the icing on the cake..
At this point I don't even know what to say to you.

It seems you genuinely believe people have nothing better to do out of their time than complain endlessly on some obscure forum for no real reason.
You're delusional if that's the case.

Dodge wrote:

I'm not the one that got triggered by the comment funny that you say im "bringing up emotion into it"

Well, I'm talking to the guy that immediately assumed anyone who opposes him is doing so on the simple basis of anger and is now saying I have "beef" with him.
You tell me who's triggered here.

Dodge wrote:

Are you saying i have "some update agenda"?

No, I was talking about both sides actually.
You're the one who is taking this personally once again..

Dodge wrote:

Actually you did smile, this is the discussion now, good job.

No.
This is the discussion YOU think we're having.
YOU are making it about you.

#90 Re: Main Forum » This Game is dead! » 2019-05-25 14:18:12

Dodge wrote:

I was refferencing the OP that was obviously upset about the new update when he said :

"Just demonstrates that a primitive graphics war game presented as a cooperative resource management game coupled with project management and update botches won't fly with gamers."

Oh, my bad.

I must have read the OP a little too quickly there.
I thought this was mostly about player numbers since as you point out these readings happened over months.

Thanks for clarifying that.
That's totally on me for the confusion, sorry.

Dodge wrote:

@Léonard Sounds to me like you are the one who is upset with something really..

Dodge wrote:

It just sounds like you're looking for trouble.

Well, I still maintain that I'd rather have the thread be about player numbers specifically rather than some update agenda.

But hey, at least I'm not the one who escalated the discussion by bringing up emotion into it.
You know, maybe people genuinely have criticism for the last update and have genuine reasons for disliking it.
And maybe they're tired of people strawmanning them and belittling their opinions into just "all you do is complain sad", kind of like you're doing now...

I'm not saying the OP is innocent but you know you aren't either..

#91 Re: Main Forum » This Game is dead! » 2019-05-25 11:47:51

Dodge wrote:

I was responding to Spoonwood, read the thread...


Come on.. Don't play dumb..

That still doesn't explain why you brought up the last update in the first place.

You were talking about player peak, retention rates and dead games with the OP and all of the sudden you pull this:

Dodge wrote:

Are people going to be this upset each time there is a significant game changing update?

And you say you talk about the last update.

Why bring it up in the first place? Sounds to me like you are the one who is upset with something..

#92 Re: Main Forum » This Game is dead! » 2019-05-25 10:21:59

Dodge wrote:

I was talking about the update from last week, you remember? the one you couldn't stop talking about....

And this is relevant because... ?

#93 Re: Main Forum » Murder, Somewhat Quanitified » 2019-05-22 10:34:37

Spoonwood wrote:

People are doing this, because griefers are likely to be Eves since they can't cursed to Donkey Town any longer, and since Eves can almost surely find a town now without any trouble.

I'm not saying that from my experience, that's just my read of other people.  People not having a fear of strangers doesn't seem likely with griefers likely to be Eve and griefing not having consequences that they care about.

I was just digging through some of my older posts and found some very relevant quotes on the way:

jasonrohrer wrote:

A would-be murderer or thief does not actually fear for their life in the game, because respawning is cheap enough that it really doesn't matter too much.  Yes, they can't come right back to the same situation, but they can keep playing....  That is in part why curses were added,

Mmmmmmhhhhh... :thinking:

It's even worse now because Eves probably do have a chance at coming right back to the same situation since they're forced to spawn near towns..

Also:

Léonard wrote:

That's also why twins are so controversial. Have you heard of mothers killing their twin babies? Yeah, that happens and is absolutely allowed.
People killing babies due to the fear of strangers happens all the time when twins are born.

Does this ring any bells?
Yup... This issue is basically twins on steroids..

Except this time it's literally presented to us as a "rich dynamic".

#94 Re: Main Forum » Does being (randomly) murdered make you want to play the game more? » 2019-05-19 19:43:56

Dodge wrote:

So how would you solve that issue?

First, you convince Jason that there's an issue in the first place.

Because that's the problem with him and every proponent of war swords.
They don't realize that problem, they'd rather strawman us into people who don't want violence at all whenever we make that point.

Jason sees that griefers literally scare people into building walls and thinks that's ok.
His rationalization is "well now you're building walls guys".

How can you seriously not see anything wrong with this kind of game designing?

#95 Re: Main Forum » Ideas for resource contention » 2019-05-19 01:15:37

futurebird wrote:

I don't want leadership that's imposed by a game mechanic.

Agreed.

Please do not make leadership suffer the exact same fate as """"war""""...

#96 Re: Main Forum » Let's clarify what this goddamned game is about » 2019-05-18 20:41:12

Peaches wrote:

I've notied the vocal playerbase is a bunch of whiners

I'd rather be a whiner than a useless "yesman" robot who doesn't think twice about anything.

See, I can do it to you as well.

#97 Re: Main Forum » Jason's Vision » 2019-05-17 23:36:37

Not if my "need" comes directly from you making a bunch of magic objects/rules as if you were some kind of god.

That's literally why making a contrived game is bad in the first place.

#98 Re: Main Forum » Should the sword kill everyone from other families or only foreigners? » 2019-05-17 22:28:52

jasonrohrer wrote:

So you're claiming that towns with no boundaries create more rich dynamics?

That a vague, undefined perimeter is more interesting than a town wall with a well-defined gate?

I'm not.
But no mechanic is 1000 times better than a contrived one which is disliked so much you have to come in yourself and attempt to explain why it's rich.

jasonrohrer wrote:

Now, I know that, for some reason, you all think these changes will make the game more violent and horrible.  Not sure why. The game has always had violence in it.  That hasn't changed too much.  Go back on the time machine server and give the old knife a try.

This is proof that you don't bother to read people's criticism on this update.
I want you to seriously consider the possibility that your ego is blinding you through all this.

I couldn't care less about the game being more or less violent.
I care about why it is so.

What happened to all this captivating talk you had about emergence and the fact that human society came to be out of nothing, just being born on earth and poof here we are with governments?
What happened to that?

It seems one day you suddenly snapped and went crazy over the fact that property, war and trade weren't happening and have been forcing it in update after update after update.
Why didn't you listen to the community for feedback on how we could all make it happen naturally, like you had planned from the beginning?
Why do you instead relentlessly try to impose it upon us with contrived mechanics while calling them "rich" to our face?

jasonrohrer wrote:

The plan is to find all the right knobs to tweak to get everything in the game turned way up.  To give you so many things to think about, and so many different aspects to balance as you play, that the possibility space is staggering.  So that every life you live in the game is literally different than any other life you lived.  So that every life you live in the game almost feels like a different game.

This is the problem you have with your current approach.
You think of this as simple knobs to twist around, as if we were your lab rats.

This is the problem you refuse to see.

It's fine that you want to add diversity in the gameplay by making us think about different things.
The problem is why do we think about them in the first place?

Do we think of conflict as necessary and naturally arising over a crisis?
Like natural resources?

Or do we think of conflict as a contrived part of your game, where griefers simply come for no real reason breaking immersion on the way and kill us for nothing but the fun of it?
What happened to you saying you wanted to make murder real?
Giving it a real reason? Where is that real reason? I don't see it.

It seems one day you suddenly stopped asking the question of why was war not happening and decided to completely make up a reason for it and enforce it AND call it a rich mechanic on top of that.
You took the intellectually lazy road on this one, Jason. There's no doubt about it.
If wars were naturally happening out of necessity over resources or preservation of cultures, then I would actually agree and say your mechanics are rich.
But they're not.

jasonrohrer wrote:

I get that you don't trust me to do this, or that you think I'm an idiot, or whatever.  But I don't care.  I'm going to do it anyway, or at least try to.  That's my job.  To make the most amazing game ever.

This is ridiculous and I'm tired of it.
If my goal was to simply tell you you're an idiot, then I would do so and tell you and be done with it.
I feel insulted that you think the point behind my posts are that you're simply an idiot.

I come here and give you criticism for your game because I care about it, that is, at least I used to.
If I cared about it in the first place, that means you at least had something good.
That you have at least a minimum amount of intelligence about making games.

jasonrohrer wrote:

Fair warning:  this game is nowhere near as good or rich or interesting as it could be.  You've only seen a tiny glimmer of possibility so far.  It's a complicated game to get right, but I plan to keep working on it until I get it as close to right as I can.

And that means that, two years from now, it will almost be a totally different game from the game you are playing right now.

The only constant will be change.

But what will change, Jason?
Your game, or your vision for it?
They are two different concepts.

One day you talk about having civilization arise naturally from your game, the other you force it to in complete opposition of yesterday.
One day you talk about this game not being made for PVP, the other you insist that PVP is necessary.
Which is it?

#99 Re: Main Forum » Should the sword kill everyone from other families or only foreigners? » 2019-05-17 20:58:04

jasonrohrer wrote:

Even the possibility of Tarr's slaughter antics aren't inherent to the game as it stands right now, but simply a sign that people (the victims) haven't figured out the new meta yet.  There are peaceful ways to stop him from slaughtering your village.

Yes, we get it, you want us to use your god damn fences at all costs!!!!

Seriously Jason, the fact that you have to literally tell us this should be a STRONG hint that your mechanic is anything but rich...

#100 Re: Main Forum » Ok Community, Let's Clear Some Things Up: » 2019-05-16 06:47:23

spurofthemoment wrote:

<bunch of stuff>

I know you've registered pretty recently so perhaps you didn't get to observe datruf for as long as we did.
But let me tell you this: this guy lies as easily as he breathes.
Don't even bother. Don't even believe the answer he's going to give you, if any at all and if it's different from just "k".

His reason for the pitbull post changed like 3 or 4 times by now over the course of a month.

Come on, just look at this topic:

DaTrüf! wrote:

because the community keeps brining this up.

Yes, I agree, just like when it's always the community who keeps begging Jason to wipe your curse score everytime he posts, am I right?

Anyone with half a brain will realize that anything he says is obvious baiting.

This guy shitposts on the forum for breakfast.

Come on.. Ban him already..

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