a multiplayer game of parenting and civilization building
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I'm going to be adding a lot more crops and farmable things in the next update. None of them are going to be "the" food source of choice, but hopefully a tangled web of food choices with small but important differences between them.
I'll make sure to do the math next time before making an OP-popcorn blunder like this again.
I'm glad you fixed it. Last night was a treat, not a meal. It was starting to feel like so much weight was lifted off our shoulders we were floating around in the Vomit Comet. No thanks. I like a good, balanced, diet of; struggle, suffering and triumph.
Morti wrote:Where ever I make them.
Haven't seen a single town since week or so. Not that I'm complaining that you're not making them. I'm just afraid that they become impossible to build.
I haven't had any trouble as an Eve.
You say since a week or so ago... I'm a little reluctant to admit this but I was actually in jail from Friday night until Monday. Had a little too much to drink with a 'friend' and we wound up hurting each other pretty bad. He got hurt a lot more than I did, but he was bailed out Saturday morning by his mother, whereas I had to bail myself out. $1500 I paid, rather than waiting to go before the judge to get the cost reduced. And why? Because I slept for about 12 hours every day in my private holding cell, and I did nothing but dream about this game.
I really wanted to tell someone this, and, well, I don't really know anyone IRL who would care to hear about it, so I'm saying it here.
I'm sorry I was gone for four days of the last week. Not that any of you probably missed me personally. But I did notice things were a little worse in game when I got back. I mean, not to boast too much but some of you are absolutely horrible parents, and I'm not talking about the new players. Most of you who Q in game don't even watch your own temperatures. It's like you think that's a free pass to be lazy and get into a town I've worked hours in just so that you can stand around by the fire, and talk about all your stupid gods. Or worse, joke about letting children die.
Those of you guilty of these behaviors are killing the potential of this game. Maybe one out of every three to four of those kids you don't care for are new players, and you are making them not want to come back. Not only that, you're fucking happy doing it! You boast about killing kids that don't say Q, you laugh when your sons die chasing you and you flat out lie about things like not having enough food when it's hard workers you don't have enough of because your deplorable habits are turning every would-be good player away from the game, day-after-day.
Then when those people don't come back, they don't tell their friends about the game, or worse, they say "Don't bother. The community is shit." That's you. You are the cancer killing this game, NOT Jason and his attempts to balance things for you, fucking, whiny, millennial, spoiled brats. I've already come to know a dozen people who have thanked me for not giving up on them. They were on the brink of quitting until I took them in and not only gave them a shot at life, but taught them things about the game that they didn't learn from watching streamers or video makers.
I could see some of you folks being elitist in other games. But this is a parenting simulator, AND YOU CAN'T EVEN DO THAT RIGHT!
I've done this before.
Wrote posts basically telling the lot of you to fuck off. All of you who recommend people abandon their children. Those of you who have signatures saying "Keep kids that say Q", those of you who encourage new players to be malicious to vent their frustrations. And I sit, and I look at the message until I'm tired of looking at it, and I tab and try do something else; watch a Youtube video, watch a streamer play the game, until I fall asleep, wake up, look at the post and just close my browser entirely without sending it, because I am afraid. I'm afraid you can't take an old man being honest with you about being a shitty excuse for a human being based on the way you treat other people via this game.
Yes, it's a game. But the server bills aren't a game. Jason's family isn't a game and neither are the hours of work he's spent every one of those days coding this. And those thousands of players you've turned away from this experience are not a game either. At least, they aren't characters in a video game. Certainly not this one, not anymore, and that's on you.
Now if you know you are not the kind of person I'm talking about, you have no reason to feel guilty except as far as not speaking up about this more. I know a lot of you who haven't been around in this game for long, have spoken up, only to have people with hundreds of posts give you bad advice along with some sorry attempts at comforting words. And I know they can make you feel like this is just the way it is, but I'm saying this now; the game doesn't have to be this way, for any of us.
The struggle to keep your children alive is something you should embrace, not shy away from, and you certainly should not be trying to convince new people to turn their backs on their children and run away from this challenge. THATS THE GAME! You wasteful mother fuckers can't even see it!? When you turn that child away, YOU LOSE! YOU FAILED! You should be the ones that stop playing, not all those people struggling to whether or not to be reborn, or to even start up the game again, YOU are the one who should be turning to other games, because you suck at this one.
Now I know, every, single, one of you, can change. You can have your pride back if you see the deep, deep, flaw in your 'strategy'. You can take on the same challenge I did before I ever even purchased this game, and strive to have the greatest, largest, most functionally powerful family that you are capable of producing. Whats more, you can even help me turn this game around for the better. But you really have to commit to that goal, and you really have to value every single human being that pops into your life and do your damnedest to, not just keep them alive, but find a place where they too can keep their children alive as well.
I've seen some of the places you people are capable of creating and I want you to think bigger. Jason may never be able to afford the time or money to make this game capable of supporting a thousand people on a server, but if he ever can, I want us to know that if we all really wanted to, we could have the entire server functioning in a single family, in a single civilization, sprawling across thousands of screens worth of real estate. Whatever we want. Whatever is possible. And everyone, can be welcome, in any role, no matter what. No matter their gender, no matter the color of their skin, and certainly no matter their experience. A fully functional civilization would have everything, for everyone, at every level; education, for those who want it, expanding borders, for those who want the challenge of rugged life, and atomic powered robots, filling all the roles around us we make them capable of, so that we can bask in the mechanations we're responsible for, and reflect on what it is that made it all possible; the strengths of humanity.
Don't tell me I take this game too far.
Where I want to go, there is no far enough.
Morti wrote:That said, this experience gets better and better every patch.
Really? Where are all the towns Morti? Been playing for two weeks. With every patch so far, something new gets broken.
Where ever I make them.
Pfft, only a 150 hours played?
Get on my level, scrub.
http://onehouronelife.com/reviewServer/ … w&id=13024
That said, this experience gets better and better every patch.
I haven't been this addicted to a game since I played Ultima Online from 1997 - 1999.
If only UO had allowed us to raise families, on top of everything else it had going for it... I'd probably be dead right now IRL from a lack of doing absolutely anything else. This game, however, will probably be my last, at the rate Jason is making it better and better.
RIP RL, F to pay respects to my Future.
It was a good run.
Balancing corn against other foods. Via popcorn, a corn plant used to…
… produce 96 food (with current food bonus of 2) vs 35 for a carrot row using same water and soil. Now a bowl of popcorn has 4 bites instead of 8, bringing the food per corn plant down to 48. Still better than carrots as a single-ingredient food source, but it takes more steps/time to prepare, and is less portable.
Get the basic tools going.
As an Eve, keeping all of my kids, alive, I can still manage to get up to basic iron tools.
Know that when you place a child on a balanced temp tile, IF, they stay there then you get about 20 seconds per their pips to go out, gather and come back. I generally only go out for one minute at a time, as I have a, sort of, innate feeling as to what one minute is, but with kids you've given a quick tour already, you can probably make that a minute thirty, or even two minutes.
4 pips = 80 seconds, 00:01:20
5 pips = 100 seconds, 00:01:40
6 pips = 120 seconds, 00:02:00
7 pips = 140 seconds, 00:02:20
Babies are born at age 0 with 4 pips,
The fifth pip comes about a minute into their life.
The sixth comes about 30 seconds after that.
The seventh, and every pip there after comes after about a minute.
The pips do not directly coincide with age, they are staggered by about 30 seconds, from one another, but I use them as general indicator of age.
(from a post I made somewhere else)
Age(~) / HP(pips) / Time(of HP change)
0 4 0:00
1 5 1:02
2 6 1:26
3 7 2:34
4 8 3:25
5 9 4:25
6 10 5:29
7 11 6:26
8 12 7:27
9 13 8:27
10 14 9:25
11 15 10:24
12 16 11:25
13 17 12:27
14 18 13:26
15 19 14:25
16 20 15:27
17 20 16:30 ~
18 20 17:30 ~
19 20 18:30 ~
20 20 19:30 ~
21 20 20:30 ~
22 20 21:30 ~
23 20 22:30 ~
24 20 23:30 ~
25 20 24:30 ~
26 20 25:30 ~
27 20 26:30 ~
28 20 27:30 ~
29 20 28:30 ~
30 20 29:30 ~
31 20 30:30 ~
32 20 31:30 ~
33 20 32:30 ~
34 20 33:30 ~
35 20 34:30 ~
36 20 35:30 ~
37 20 36:30 ~
38 20 37:30 ~
39 20 38:30 ~
40 20 39:30 ~
41 20 40:30 ~
42 20 41:30 ~
43 20 42:30 ~
44 20 43:30 ~
45 19 44:35
46 18 45:28
47 17 46:28
48 16 47:33
49 15 48:32
50 14 49:26
51 13 50:26
52 12 51:28
53 11 52:31
54 10 53:30
55 9 54:34
56 8 55:25
57 7 56:25
58 6 57:30 ~
59 5 58:30 ~
60 4 59:30 ~
I show you all this because it's important that every player know this information, but especially Eve's and mothers that want to be productive. A good, hard working mother, is a sign of a good life for a child; they are inspirational. When I see my mother working, while also keeping me alive by picking me up once every 15 seconds if we are on a grassland, or every minute or two if my temp is balanced and she knows it, it gives *me* the motivation to work hard and stay alive, as well.
If you're working on a farm 2-3 tiles in a desert, you have about 10 seconds per pip.
If you are working on a grassland or swamp without any desert tiles around, you have about 5 seconds per pip.
If you find yourself stopping on a tundra, for any reason, immediately stop when you get 2-3 tiles out of the tundra to give your temp a chance to reset to a warmer temp. Deep tundra, naked, you only have about 2 seconds per pip. Never stop on tundra if you don't have to, and never set off on a long journey from a deep tundra tile.
Build the basic tools near your child, whenever possible. Let them see you make that fire bow drill, stone hatchet, snare and stone hoe. It will instill them with knowledge of it's construction, or at least, some indication of how it was made, but more importantly, perhaps, it will set the tempo for your settlement. Try not to get caught up in words. If a child asks you for a job, as an Eve, try to use as few words as you can, at that stage. "Get rabbits" "Gather carrot seeds" "Get fire going" "Expand the farm". You can then flower things up by saying things like "I want the largest''farm this server''has ever seen." "Bring all the branches''from miles around." "I want a mountain''of fur here,''and a field of skinned''rabbits over here!" You know, things like that can give people that little extra incentive to stick to their work, especially coming from an Eve. And especially from an Eve those childen have seen busting her ass for the last 3 minutes.
Take the time in your first few minutes, and with your first child, to wake up the rabbits, so, ten minutes later they have families. Get those cacti cycling so when the workers are going about their business later in life, they have a reliable place to stop and get food. But, most importantly, make sure your surroundings can support your family x years down the road. Don't go for that nice desert swamp patch if there isn't sufficient food near it, take an extra five minutes with your first child to scout around the grassland, desert, or swamp to find a place with more food within a screen or two's viewing distance. If you can, pull the seeds off carrots and dig them up. Run around for a few seconds with a sharp stone and dig up the burdock, and pull a few seeds from every other milkweed as you pick them.
You are setting a stage for your family to play out their life on and every little sign matters.
It's so easy to stand around on a nice warm tile juggling children like it's meaningful, but we all know it's not as useful as a mother who knows; what temp the tile is that her child has been standing on, the rate that their food meter is dropping, and when to pick them up, all while making tools, building a forge, starting a fire, laying out soil for the carrot farm and just working nonstop while also keeping all children alive.
Set the stage.
Be the kind of player you want your children to be.
Sleeymoon wrote:It looks like food value is different from the number of bars a food will fill.
This is correct. The posts above do not take the 'bonus food' value into account.
This is a value that gets added to every bite you take from something.
Currently this value = 2.
For example, eating a berry will restore 3(base) + 2(bonus food) = 5 food (instead of 3)
Example 2, a full mutton pie will restore 4(uses) * (10(base) + 2(bonus food)) = 48 food (instead of 40)
In the good old days the food bonus was 3, but Jason is still Mister Pretty Nice Guy.
I should have made a column for that, not sure what to call it though. Effective Food Value? Post Bonus Value?
Hello mom.
I'm Rhea.
You built a wonderful village. The spot was just perfect as the different locations of the village was.
Unfortunately i was the only girl who passed fifteen years.
I had myself three girls (except the suicide baby you saw) and none of her made it, the last died at eleven.
But my second boy Alfred survived, as your young brother, Mercury. Some great things happened in this life. Mercury spent some years learning bakery to Alfred, the other childs learned some tips too even if they died. We was all in a good mood.When my last daughter passed away it became clear our legacy was doomed. But as i recently red on the forum it was possible to increase chances of eve spawn (don't know if it's fake or not) i made a homemarker and managed to die of old age as said with the hope the story was true.
In my last years i explained to Alfred the whole thing, and said him "when i will die, take a basket of pie and look around for the eve, maybe we she will come". Short after i died of old age, trying to learn him how to make compost piles. Then i came on our family tree and every five mins i refreshed the page with the hope Alfred will let me a message about his sucess or failure (he just passed 40 when i died).Then i saw this http://lineage.onehouronelife.com/serve … &id=198246 I believe so our nice village is inhabited and even if i was wrong and it was not, some people have been able to learn somehting in this harsh world. You told me in your last moments to give his chance to every baby, i wanted you to know.
PS : If Alfred read this, i hope you enjoyed your time here, and i'm proud of how you survived and listened. It could seem usual but really it's not.
Hi Rhea,
Thank you for trying to take care of all your children. I know it's not easy but it gives the new players a chance to learn and it gives the seasoned players a chance to provide for you and the rest of your family. I have never had any doubt that it's always been worth it to do what we can to see every child to adulthood, to give them a chance to provide for their family and to learn, by watching others and through experience, just how rewarding a full life can be.
It's reassuring to hear you repeat that message. You've warmed my heart at the close of this day.
Thank you.
Jason, I'm okay with whatever you want to test out.
Feel happy to experiment with us and try new things.
As long as you're learning, I'm okay if you make good mistakes.
Just you know it's going to frustrate people who, say, joined after watching someone play in a three month old video. Only to learn a mechanic they figured they had a grasp on no longer exists. Some people like consistency, getting a grasp on things; you know, like the Ikea nesting instinct, while some people are okay with the paper Street Soap Company, FC and Project Mayhem.
You're at the wheel. Hands tight or not, I'm enjoying the ride.
I see this so often now...the second i see i am born a male, i already know game-over man. I know its been talked about already but, why should i feel punished so often for simply being a male!? its like the world of OHOL shuns us guys for being dudes. pllllllz, im all for equal rights and yada, but heck, can we just not be tossed away as some poor little fool who has nothing useful to contribute, IF you even make it to being able to pick up a pebble??? just give me a chance
AM I missing something here?
Thought I'd have some fun today looking at the code.
Made this spreadsheet for myself
and decided to try and make it look like a decent forum post for players that wanted to get a grasp of things.
I would have simply converted the spreadsheet to a BBCode table, but I guess tables aren't supported in the version of the BBCode this forum uses, so, I had some fun with some of the other aspects of it.
Yeah sure, I could have just posted a link to https://kazetsukai.github.io/onetech/filter/food and been done with it, but playing around with it myself gave me a closer relationship with the numbers.
feel free to add on with what makes you keep returning to ohol
I just want to knock Telafiesta off the Top Playtime Reviews!
ECKSDEE!
Na, jk.
I think what i love best is the juxtaposition between being subjected to Jason's weekly game tweaking experiments, while I spent whiff after whiff of life, with total strangers acting like family while we balance our survival skills at breakneck speeds to create not just a functional present, but a functional future for those who've yet to inherit the constructs we leave behind. It's especially thrilling to be the Eve in that role, spending almost half my life just finding the stage to set the future in, but it's no less rewarding being the child of an Eve, or near descendant, and establishing a vital part of a burgeoning establishment.
Pulling out of a downward spiral 5 to 10 generations in is also a lot of fun.
Really, whats not to love about this game?
If it were any harder, I'd love the challenge that much more; were it easier, I might just say a few more words each life to my family, and maybe get to know some of you for the real people you are, but there is plenty of time for that in lives yet to come. In this hour, this life, we have to make every action matter most, for all those who've yet to come.
id# Name
Food Number Total
Value of Uses Food Value
837* Psilocybe Mushroom
1 0 0
432 Domestic Gooseberry
3 1 3
31 Wild Gooseberry
3 1 3
808 Wild Onion
4 1 4
40 Wild Carrot
5 1 5
402 Carrot
5 1 5
273 Cooked Carrot Pie
5 4 20
807 Burdock Root
7 1 7
197 Cooked Rabbit
8 1 8
768 Cactus Fruit
8 1 8
518 Cooked Goose
8 2 16
570 Cooked Mutton
10 1 10
272 Cooked Berry Pie
10 4 40
274 Cooked Rabbit Pie
12 4 48
803 Cooked Mutton Pie
13 4 52
275 Cooked Berry Carrot Pie
13 4 52
277 Cooked Rabbit Carrot Pie
16 4 64
278 Cooked Berry Carrot Rabbit Pie
18 4 72
253* Bowl of Gooseberries
20 1 ?
*The Psilocybe Mushroom and Bowl of Gooseberries both have food values, but, while the mushrooms have a number of use value = 0, I am not certain what is keeping us from being able to eat a Bowl of Gooseberries.
Seeing a lot of Eve's and towns lately in cold grasslands and swamps, so I'm bumping this up for new players.
It makes a huge difference on the time, soil and food consumed by the town to have players warm (not hot, but warm). Please, try to start your towns near large grasslands and large swamps, but also on desert tiles.
As close to balanced temperature as you can manage is best.
The desert brings you at the equivalent temperature as a grassland, but on the hot side. Unless I'm wrong, the yellow-grass area is a savanna and should be bit more on the warm side (based on google searches). Either the savanna should be on the warm side, but more beneficial than grasslands and deserts (closer to balanced temperature); or the desert should be less hot, and the savanna even closer to a balanced temperature.
Right?
No, I did a trial of this and made a post about it.
Middle of the desert is twice as good (10 seconds per food meter pip) as middle of grassland, prairie, badland or swamp, all 5 seconds per food meter pip.
See here: https://onehouronelife.com/forums/viewtopic.php?id=1544
Sent my stdout.txt and recordedGame00216.txt (most recent).
Hope it helps.
Try going naked in a real desert, vs naked in Iowa or on your front lawn.
I think you'll find the cold far less bearable in the plain states or out on your front lawn, than you will the mild heat of the desert.
We're not plants. We're warm blooded creatures with metabolisms and we consume food mostly to maintain homeostasis. A big part of that is our body temperature, and where your average desert is maybe 20 degrees C above room temperature, your average grassland or plains drops far below 20 degrees C below room temp, especially in the winter months.
Average all things out; dates, and temperatures, in the real life biomes, and I think you'll find the average temp of the desert preferable to animals. It's the plants that struggle to survive in those conditions that animals have to consume that lure us to forests and grasslands and away from the savannas, beaches, badlands and deserts our ancestors were born in hundreds of thousands of years ago.
Ultimately, you want just the right condition. You don't want to live your life in the middle of the Sahara and you don't want to live in the taiga of Siberia. We find the middle ground. But that middle ground now includes apartments, farms, clothing, natural gas furnaces, electric heaters, and air conditioning. All things that will be simulated tech wise, in time, but for now, as naked mammals, the desert is much closer to the heated car, home, restaurant or office, where we live and work clothed, and eating hot meals.
I called you Javre, that A looked like an R at first glance.
Thank you for caring for my children while I gathered things to start a camp.
I'm glad you managed to stay alive after mom passed away.
That was not an easy spot to live. But we did it.
The water in the northeast was much better, but I know how important it is to have a nice warm patch of desert to stay on, so I chose the spot west of mom's attempt at a farm. Even though it only had a few ponds nearby, and not even really that close to it, but I figured, in time, our kids could make farms, forges and the other things, elsewhere.
I'm glad you got to learn to make fire and cook a rabbit properly.
Every step we take in the right direction, bring us closer to making the world a place we can bring others into comfortably, and you made some important steps that life.
I really appreciate you staying there to take care of my kids.
And thank you, to all of my children, who helped my sister and I to raise you and your brothers, sisters, nieces, nephews and children of your own.
Mom, I only wish you could have made it to see your daughters have their own families.
Maybe next life.
At least watch honeybunny's first video.
I'd like to vouch for Justice and Honor on Youtube: https://www.youtube.com/user/jaloveast1k/videos
Whether he starts out as an Eve or a child, he's always been a pretty productive player.
After comparing him to HoneyBunnyGames, ParagonHex, Draegast, Blitz, and so many others, I decided I could not only do as good as he was doing two months ago, but better, and decided to buy the game.
And even though I've played almost 500 hours now, I still don't feel as productive in my best lives as Justice and Honor is in most of his videos.
Maybe there can be more sizes of items, for containers.
Like 1,2,4, 8 and 16. A pile of dirt, that fills a backpack or basket, could be a 16, but a carrot seed could be a 1 and 16 of them could fit in a basket? Something like that.
A cart could hold 12 and items could be 12, 6, 4, 3, 2 or 1 in size. 12 could be a full cart sized object.
Something like that, for containers, would also be nice.
Organize the town as best you can.
Gather up all the plates and take them to the oven and forge,
Create a graveyard with milkweed or roses (soon) in front of the grave and different stones (flat ones work great but you can use any kind you or your loved one may have liked) and blocks behind where you can arrange your families resting place and bring kids to tell them stories about your siblings and elders.
Spread food out around the town far away from the carrot farm or kitchen where people who are working can have a nice meal so they don't have to run back home.
Make a milkweed farm near the prairie and leave an extra bone needle or two there so people can easily make their own backpacks or clothes.
Line roads with bushes, flowers (milkweed or (roses)) and wells. Make your home, not just efficient, but beautiful.
Compliment people on their clothing.
Thank them for working on the carrot farm while you were out getting rabbits.
Thank them for getting rabbits while you were working on the carrot farm.
That guy making the tools? Thank him too!
Fresh forest cut down? Make clear paths to the ponds and leave the area on the farm side clear so people can put down a basket there. You can use the butt logs as a main path and someone may turn it into a road if they come through with a froe, mallet, stake and stone.
If you see a path of butt logs going through a freshly chopped down forest, bring a froe, mallet, stake and round stone out to them and turn them into a path. IF it's a path near ponds, add some berry bushes near the ponds and leave a bowl nearby for water, if the path isn't near water, space some wells or milkweed out along it, so it looks nice.
Gather up extra clay and make bowls from it and put them near ponds outside of town, in case someone wants to start a little farm there.
Young woman bored of big city life? Make up a story and run away, then when your kids are born, tell them your story and ask for them to help you in your new life.
Young male bored of big city life? Lose iron around? Make an extra shovel, ax, froe, wedge and mallet and take them out to an area with lots of big stones and make a little castle just outside of town to make people wonder who you were.
Found a small castle outside of town, half finished? Complete it and decorate it with a sign with a lewd slogan.
Found an odd castle outside of town with a lewd slogan on a sign? Decorate around it with flowers like milkweed and roses. Clear a backyard behind it and decorate with a shrine.
Make a tiny sheep pen and instead of a sheep, lure a bear into it and close it off.
Start a town zoo.
Become a barker at the town zoo, and shout "Come one, come all. See the amazing animals at The Town Zoo!" and give free pies to adults and berries to the children that come to see the attractions.
See someone roleplaying as a hooker? Roleplay as her pimp and let her know you took care of the last John that tried to stiff her out of a tip.
Ask people if they'd like a Candied Yam, Fireball, a Leek, or a candle flame and if they say sure, proceed to give them a carrot, berry, wild onion or cactus fruit. If they say you lied, tell them your client says otherwise and explain to them how you procured such an item. Be creative.
Give someone a rock.
No really, just run up to them and say, "Here you go." and drop a rock at their feet. Then run away saying "Thanks again." Just out of the blue.
Run up to someone working alone and give them a compliment.
If you only have time to do it once per child, take your kid out to one person working and tell them how good of a job that person is doing, then continue touring around with them, while within screen of other people working, and let the child know how well each person is working at whatever it is you see them doing at the time.
Tell people about things you saw in the sky.
Take your kid to an abandoned bear cave and tell them it's your home.
Open and close chests and doors to slowed down renditions of your favorite tunes.
Compose a piece of music using the item sound effects in the game and set up your row of instruments near, but out of the way, of the largest group of people. Combine sounds that don't often go together, like pulling steel from crucibles and sheering sheep.
If you see someone running to food and die of starvation, place a carrot near their grave when you pour their remains from the basket, outside of town. Apologize to them, and yourself, silently, that you didn't leave more food out around town.
Give someone a basket of dead lambs and tell them there are no more unicorns in the forest.
Ride through town on a horse saying "The British are coming!" Then circle around outside of town, change your clothes, ride in, and ask if anyone saw a man on a horse.
Thank each elderly person you see, personally, for the work they did for the town, before you arrived.
Actually it was 10 if you are referring to yesterday
Egh, 10 in one day?
Jason won't even need to code STD's into the game. You're going to make them appear all by yourself.
I'll be joining the MGTOWs from now on. You can keep that festering cooter off me.
5 times, eh? You were probably a shit husband
Says the woman who has asked more than five men to marry her after each one has accepted.
I think you know what you are.
I don't have to say, anymore.