a multiplayer game of parenting and civilization building
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Tbh when i get civ mates that know how to farm and how to eat food, i am VERY happy. I can easily handle planting the other seeds, bringing soil, and handling the forge. My issue is i constantly get players who can't even eat food when its all over the place. They die like flies for no reasons at all. Its really frustrating.
Please don't do this, so many of my best lives started with an Eve that initially abandoned me but broke down and picked me up after I kept following.
This happens to me sometimes... i'm like.. its a male and this isn't a good time for a baby.... and then the baby keeps following and seems like a good player, so i give in lol
Agree strongly on the need to dump useless bowl contents. Not being able to do so makes no sense. Currently its mostly done by useless newbies who dont realise we have zero use in practice for bowls of oil palm kernels, but once greifers realise how easy it is to destroy the entire bowl supply of a city...
Jungles aren't all THAT easy. Yes, -I- can survive forever in the jungle, and have done so for several lifetimes, I have no problems raising a full batch of kids there, the problem is that most of the kids die. I have raised 4 entire broods now (keeping them all) in jungles rich in bananas. I have never had more than three reach adulthood, normally less than that. And this is with me explaining fever, and cures and feeding the stupid fever victims repeatedly.
Similar experience here. And i actually CAN keep them alive, but as soon as i die, everything collapse...
Tarr wrote:I'd rather have to fill my bowls one by one than go through the mess that was having unusable bushes.
As lionon said, you should be able to use a bush in any state and it would only take the number of berries it needs or just partially fill the bowl. The combinations of this are extensive which is probably why Jason had it only working on full bushes.
Lets count the combinations:
Bush / Bowl
6 / 0 = 1 / 5
5 / 0 = 0 / 5
4 / 0 = 0 / 4
3 / 0 = 0 / 3
2 / 0 = 0 / 2
1 / 0 = 0 / 1
6 / 1 = 2 / 5
6 / 2 = 3 / 5
6 / 3 = 4 / ...Ok, yah that's annoying and definitely why Jason didn't create them all. But he should!
I don't think its that complex.
X = Berries in bush
Y = Berries in bowl
While (X>0 And Y < 6)
{
X--;
Y++;
}
This is an algoritm an high school student could come up with, i doubt jason has issues figuring it out lol
Its interesting but jason is right that it might be an issue balancing all 6 biomes. Even if he does balance it right, people will have preferences and might suicide until they reach desired biome. It also might take A LOT of rebalancing. I also feel like things like jungle only might be rather dull gameplay.
Simple idea to make the game a bit more newbie friendly.
when someone would be fairly hungry (let's say, only 2 hunger bar left), his face could turn into an hungry look.
This will allow veteran players to help new players stay alive.
So the game won't be any easier for veterans (might even add more skills since you also have to feed the weak players), but it will help beginners get more help from expert players.
Agreed. I'm all for the game being difficult, but this is just annoying.
This is a rant, unproductive, useless, and your experience based on one life? What if they were a new player? Like you once were not too long ago?
It's so pointless to continue this discussion when nothing useful is coming out of it, and you're defending your rant?? Your one time experience is apparently valid for all players and now we have to take this bs?
Nah, delete this post, it's just ranting and mindless babble on your part.
Well, this was an extreme example (i don't always spawn in a town full of food), but the experience of people dying next to food happens to me all the time. It doesn't happen to you?
Can we please discuss this on one place only, I suggest reddit as as said, this thread is about ranting and getting it out of one systems about newbies dying next to food.
As a general rule, reddit suggestion is for final suggestions, and this forum is for constructing the ideas before suggesting it. Even thought you are right that this initially was just a rant with no real intention to find a solution, if people can actually figure out good solutions to my rant, i wouldn't call that off topic.
But that being said, i am not sure i am a fan of making the game a lot easier.
I think a decent solution could be to make people who are very close to starvation visible to other players (for example, if only 2 bars left), so that experienced players can save newer players if needed.
You can already do the nomad thing, and I tend to do that if bored with the regular route.
The obstacle is just that your kids freak out and demand a berry farm when they spawn into a temporary savanna camp without a forge. So it's hard to get your kids to focus on getting clothed and packing things in their backpacks. I usually end up having to go solo, so I just bring the firebow, hatchet, a snare and a needle.
Ironically, being nomadic is far more sustainable because you can always move to a new place and eat all the bunnies. Meanwhile, there's the constant risk a permanent camp will collapse because no one planned for the well running dry or the soil giving out. The nomad style doesn't run into milkweed issues either.
I once tried the nomadic way... it result in a few "mini eves". Most people have this urge to start a farm and won't follow you around. So i left random babies everywhere ![]()
To be fair a lot of them died from yellow fever. I suspect some of the others probably got yellow fever dropped all their items(because that is what they did) and then starved shortly after recovering. So it said starved but was really yellow fever too. In generation three 2 people died to snake, 1 yellow fever, 1 wolf, and only 1 starved.
So food wasn't really the only issue going on there.
This is a very possible explanation. As i stated in the OP, there was some annoying mosquitoes north. I'd guess a good ammount of them did die to mosquitoes. Cuz i swear, i'm not exaggerating, there was food EVERYWHERE lol. Even my african girlfriend who is awfull at video games should have been able to survive there.
I just was child to an eve... and i was the only person accomplishing anything. Everything build was made by me. I brought them bananas. Okay as a guy it's somewhat easier not having to take care of children. The top of the mountain was, I planted 3 bushes and had a forth row tilted.. went away to get more soil. When I came back they all stood there and picked the 3 bushes empty, they had not one berry spared to plant a forth bush!!
EDIT: Looking at the family tree, actually I was a generation 8, my mother must have runned off.. and lied to me when I asked her if she did.
This is what happens to me almost every games. I feel like maybe 10% of players have an idea of what they're doing... 20% understand how to "eat" what i produce, and 70% die from starvation even if there is food everywhere. Its almost making me hate the game.
The tutorial is very berry based, all over the tutorial there are berries to sustain from, except of one onion and a carrot when talking about food variation.
I suppose most newer player subconsciously carry this over to game play.. you life mostly from berries...
In my opinion the tutorial should include cooking at least popcorn and provide a variety of food sources on the go instead of a berry bush on every corner.
Again this is missing the point. This town had at least 20 berries. There was A LOT of berries. I even showed them the berry farm.
Feed shorn sheep -> wool + dung
Feed grown sheep -> dung only
Feed lamb -> New sheep + dung
So if you just want some dung, you feed a grown sheep and don't have to bother with over production of meat.
How do you die from STARVATION when you're literally drowning in food all over the place.
I have died many times of starvation because I was out on a mission while still young and misjudged how far I could go / how much I could do before I had to return to the food and eat. This is possible no matter how much food there is in town; all the food in the world does you no good if you have three pips left in your meter and you're four pips away.
I'm much better at managing my food bar now, but it's a skill and it takes time and practice to develop that skill. Newbies die for lots of reasons, but that's certainly a big one.
Well yes, i can understand dying on a mission, especially as a new player whitout the zooming in fog. But allow me to doubt all 8 of those guys went on missions.
Btw for the record, when we spawned in this town, it had 2 issue. No baskets (they all decayed), and no weed. I had to wait for my 40 year olds to go on a mission and get those since nobody ever actually went on a mission to get it lol
just like in reality, cooking is all about the memorization
unlike reality, cooking takes no effortpick a squash, put on plate, chop with axe or hatchet, put in pot
pick dry beans, crush with stone, put on plate and back, put water and take out, put in pot
dry a piece of corn, put it in bowl, chop with knife or flint chip, put in pot
put water in pot, put on hot coalsget threshed wheat, put in bowl, crush with stone, put water
put dough on plates, repeat process for amount needed
put either mashed carrot, bowl of gooseberries, mutton, minced rabbit (rabbit in bowl with sharp rock), + other combos
cook in hot ovensimple
You also missed the point (maybe my post wasn't clear???). They didn't have to cook anything. The town literally had like 10 baked pies when we spawned, and like 20+ berry bushes ready to be eaten. But they still mostly all died from starvation.
I had 12 kids. 2 of them did good, 2 of them suicided (that's fine, i do it too), but then 8 of them STARVED with literally tons of food right next to them.
I think the transition from berries to other food is complicated for many people. Berries are nice for new people because there is a kind of ebb and flow to it. You eat berries. You eat the last berry. You add soil. You water. But even omlettes (which are pretty darn easy) are hard to figure out for a lot of people. When you are set up, you have a flat stone near the fire and a whole stack of plates. But you have to wait for the coals before you can cook the eggs. And afterwards you need to start the fire again and then go wandering around gathering eggs. You can be omlette boy or girl for about 2 minutes and then often you never do it again.
Other foods are even more complicated. Probably the only super easy one is popcorn. I'm surprised that more cities aren't prioritising popcorn as it's another kind of "gateway" food. It's an easy process to remember and to get into. But I think a lot of experienced players concentrate too much on optimising processes with the assumption that people are able and willing to cooperate. I think there needs to be more emphasis on the social aspect. How can I set this up so even a noob can do it? How can I get people to *want* to try something new rather than to gobble berries all day?
That's my impression, anyway.
I agree with your post but you missed my point. The town i spawned into had MASS BERRIES and MASS PIES. The only thing they had to do is eat those berries. They didn't need to make any food or do anything. But most of them died...
So its hard to call this post anything else than a rant, since i don't see what kind of solution you guys can come up with.
I just spawned as Eve in one of my old bases. There was miles of berry farms, carrots, plenty of weed, advanced wells, as much iron as we wanted carts, tons of pies. All this to me, the lone EVE. The only catch? A part of the town is desert based (nothing extreme), and there is some mosquitoes north.
http://lineage.onehouronelife.com/serve … id=2035220
ALL of my babies i took great care of, and brang them to child statue... but almost all of them quickly died of STARVATION. How do you die from STARVATION when you're literally drowning in food all over the place. And i wouldn't complain if it occasionnally happened, but its like 70-80% of people doing this. I don't get it.
Other than jason, every player agrees with this suggestion... =/
Floofy wrote:I kinda miss your point about goose eggs? if you find a good spot with a lot of ponds, they ARE an infinite food source.
You still have to put in some sort of effort for eggs while bananas require nearly zero effort what so ever. Yes, with enough ponds eggs are going to support a small village but eggs are going to require actual management. If you aren't balancing flat rock timer resets you'll start wasting early game kindling. I don't mind eggs being infinite due to them historically just becoming a tile waster like dry bean pods though new players really do seem to like eggs so maybe they need fixed?
I've at times ended up just deleting raw rabbits/goose eggs/etc because people don't want to use them up. If anything I think omelets/eggs are a good example of wild food that relieves some of the early game stress in a good way (filling, requires active management, or more resources if lazy) while bananas are a great example of what early game food should not be.
lionon wrote:Because mosquitos happen to be far away from jungle, it means deus ex machina death, if they hide behind a tree in an invisible overlap biome.
I mean you aren't wrong, there are cases like that where accidentally walking behind a tree is instant death whether from snake/boar/bear/mosquito. I guess I should have been mindful of that sort of niche situation occurring for mosquito deaths though the main point was that mosquito and yellow fever deaths are mostly completely avoidable.
This is arguable, but imo dodging the mosquitoes is a bigger effort than putting an egg on a rock and picking it up with a plate.
Either ways, in both cases, its still infinite ressources. The food sources requiring some efforts doesn't make it less infinite. If your whole town is relying on eggs, the timer shouldn't be an issue. And if you do occasionnaly need kindling, i'd still call that infinite since the trees will easily produce enough wood for this simple task.
Goose eggs are fine. Unlike bananas you will eventually get to the point where goose eggs (along with raw rabbits) end up becoming clutter around the town. So much of the game is based around making food that when you accidentally add god mode food sources there ends up being nothing to do. A town can only have one blacksmith due to iron shortages, you don't need a shepherd, baker, or farmers because why put in the effort when the 30 banana trees around town outproduce you by a mile.
I kinda miss your point about goose eggs? if you find a good spot with a lot of ponds, they ARE an infinite food source.
Keks wrote:Could we instead have a way to dump Bowl of Parlm Kernels https://onetech.info/static/sprites/obj_2146.png and Bowl of Sulfur https://onetech.info/static/sprites/obj_2138.png.
It is currently so easy to grief by filling all avaible bowls with Palm Kernels,since you can only empty them by putting them into the rubber bucket - Which can only be achieved when you get a Knife. But early villages have no way to emptying the bowls and they become useless.
Just like Salt water bowls.
My number one pet peeve in this game is Bowl of Effectively Useless Crap (Most Especially Salt Water). I hate it even more than Two Dozen Milkweed Seeds Scattered Everywhere. Please give us a way to dump out the contents, even at the cost of wasting them.
I agree with this. I'm fine with making this game harder, but this isn't "fun" difficulty. I'd also add more options for stacking similar things, such as foods, seeds, etc.
Floofy wrote:I found a big jungle where the middle didn't have mosquitoes (or very little of them). Then me and my kids put bananas literally everywhere in that jungle. Must have been like 30 bananas on the ground.
The strategy was for the girls to literally stay in the middle and do nothing but eat bananas, and the guys could go ahead and expand our banana empire (since their death wasn't an issue).
When i had kids, i would literally hold them in my arm the whole time since i didn't really need to work at all. This led me to a very low baby death rate. Once my girls kids were childs, i instructed them to stay in the middle with me and do nothing.
I spawned into a camp like that; maybe it was yours. My mother was roleplaying it to the hilt, and talked about how her mother had traveled from the East to raise a new family in the jungle. But my mother didn't say anything about staying there and doing nothing, and there was already a kiln built right there in the middle of the jungle. There was also a fire kit, some unfired clay bowls, and a chunk of iron ore, but otherwise it was all unused! So I assumed without thinking about it that of course we needed to tech up and start farming, so I started working on clay and steel.
It was a disaster.
There was no room to work in the small cleared space in the jungle. Leaves and tinder were too far away. Tools kept getting lost in the clutter or picked up and taken away. Mosquitos broke through the "banana barrier" from time to time and interrupted everything. Nobody was fetching clay, adobe, iron, or kindling. I died at 59 having made a single cold iron bloom.
If mom had said something like "We're going to stay in here and make nothing", or if the halfway-started fire/kiln/forge setup hadn't been there already, I wouldn't have tried to finish it. Or I would have moved somewhere else to set it up. But as it was I simply died thinking that my ancestors must have been insane to try to make a camp in a tiny space in the middle of the jungle.
This was me: http://lineage.onehouronelife.com/serve … id=1996024 - My sister's lineage made it another five generations; no idea if they stayed in the jungle munching bananas or not.
That wasn't me. But yes i'd say working on any kind of tech is only removing room for bananas, and adding a lot of risk. The only "tech" that might be worth it is some kind of adobe wall structure to protect the women.
I consider myself a very good player and i know a lot of things in the game (all about smithing, making buckets, stanchion kits, bakery, etc), but i still don't know how to do stew. So i'd say you are correct.
Right now, I think we should keep the bananas as they are and focus on updating other stuff. I was able to get a good base set up because I had the bananas. One thing that I struggled with in the past when trying to get a base running was that I was too slow to get everything done that needed to be done. Juggling babies while trying to get a fire-drill and ovens and farms started up was extremely difficult and the berries ran out so quick. The bananas offer me a way to raise some kids who can actually help me set up a base and farm outside the jungle without depleting the area of food and dooming everyone to starvation.
Maybe I'm just bad, but the game is already at a really high difficulty level for me. What I would personally rather see right now rather than change the game to increase its difficulty is more expansions on the tech tree. Civilizations hit a technological 'brick wall' at some point and slowly, but surely, deplete the land of its resources as you run out of ponds to build wells on and trees to cut down. Maybe a pump to bring water from the ground? Or more ways to get iron, a rarity nowadays. The game is already hard, add some things that make it easier in the technological section and then nerf natural resources like bananas.EDIT: Also, maybe add stuff that helps with civilizations migrating! That could fix the water problem as well. Make it so caravans of nomads can exists or roads of trades between towns happen, like the good old days.
I think the key is not a direct nerf to bananas, but rather, "long term" nerf to them. For example, simply make bananas not respawn.