a multiplayer game of parenting and civilization building
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Centeotl, the God of Corn will protect us. You peasants need no longer worry about food or murderers, for Centeotl protects - unless you eat the corn before it dries. CORN FOR THE CORN GOD!
ALL HAIL
THE CORN GOD, CENTEOTL
STONE THE BERRISLAMISTS
BEHEAD THE CARROTISTS
https://en.wikipedia.org/wiki/Centeotl ALL HAIL CENTEOTL! CORN FOR THE CORN GOD!!!
THOSE WHO CONSUME THE CORN BEFORE IT DRIES SHALL BE SACRIFICED
Corn doesn't use up soil or iron, as long as you worm it.
Because there is approximately double the amount of soil, worming hardened rows isn't as much of an opportunity cost as before
Just have multiple farms
I reckon multiples of 2x3 farms, which produce 576 calories per harvest would be ideal. Potentially 6x 2x3 which would be able to feed 6-12 people would be ideal, and could be managed by 2-3 people. Corn is also incredibly water efficient -
Corn (per water) = 96 calories
Carrots = ~30
Berries = 30
That's more than THREE times more efficient than berries... Crazy...
This means you only need 2 "workers" in a society to feed everyone. Corn is the master race
In an hour a berry plot can produce 30 calories, whereas in an hour and 8 minutes a corn plot can produce 96 calories - so corn wins by far in both of those important criteria. The only downside is you need A LOT of bowls... about 12 per person over a lifetime (IMO a minimum of 30 or so for a civ and a constant fire)
It's a shame Jason ruined the 'fun' in his own game. The 3 people he keeps listening to have crushed the game play into a shit boring game. LOL you can't even make a sign in 60 years of life but you can craft a lock for it in 15 seconds. The logic. The game has gone completely downhill since the "rags to riches" update and instead of listening to ideas from people who loved the game he listened to his crying buddies and turned the game into a tedious grind for nothing and no reward.
This game was fun when the server was full but the direction it's going it will be the few beta boys left all fagging out in discord together.
You can build a house AND a sign in 60 minutes. Stop trying to project when we all know who the real beta is, especially considering the multiple times I've made you my bitch in-game. Stop whining and get on your knees.
Who are the 3 people who Jason listens to, because it's definitely nobody in the Discord.
The new update is buffing clothing and backpacks, and increased the importance of sheep. We'll be much more likely to wear clothing once patch goes live, and more incentive for the carrot plebs (non-contributors) to get a real job and progress civilisation. I don't know how corn farming will affect the gameplay, but it'll be interesting.
For the record, Discorders will always be salty, but the best players in the game generally agree that this new meta sounds alright (we'll only really know once we actually play it).
Take my upboat. IDM lol, but XD and the other things trigger me. #triggered
Can't be afraid of weapons. You need to have a bow to get sheep which are critical to long term survival now, and once you have sheep you might as well have a knife to get their meat.
Also need to kill a goose with a bow if you ever want to have carts.
I think everyone who's anti-knife are American liberals. The most successful civilisations are those with knives, fact. The longest lasting public settlement had over 15 knives (~70 or so gens). Sure, there were massacres, but that was typically when there were too many people and community distrust was high - like in real life. If you treat your fellow man well, he will reciprocate. Knives aren't the problem.
Knives + village = safe, polite, thriving town
Hop into the official Discord too - all the good players except for Morti are there. We're always happy to help either in text or voice.
I recommend having the wiki open and alt tab (ideally in a warm location, bottom left, you want to be as close to as the black line as possible, since you use 4x less food), and when you need to make something, type it in. Playing on empty server is also good for learning the Eve basics.
I assume you mean carrot farming? 5 carrots produces enough calories for 2-4 people, when used for making mutton pies. You shouldn't eat carrots, unless they're in a pie (which you should definitely make for the young and elderly - don't give me any bullshit about dough being expensive, 1 water is fuckall, and getting rid of threshed wheat is awesome). You should teach something difficult to learn and that's significantly more useful like being a shepherd, miller, potter, or composter - which are all in-demand skills atm. Enough people know how to bake and smith, so don't bother unless asked.
We need more shepherds if want advanced civilisations. Carrot farming causes civilisation stagnation.
That's why the long generation runs require voice chat, artificial baby cycling, and excluding new players.
Nope. Voice chat was primarily used for morale and speedier-than-text comms, and sometimes baby checks. Several people didn't even have mics. Gen run took about 25-40% longer than it should have, because we didn't focus much on generations, and more on having a good time and building things. We also let in multiple fresh off the boat players and taught them the game from scratch.
I taught a few players berry farming and shepherding in my 1 life today. They all listened and helped - good kids.
I think as a baby or recently spawned Eve there is an illusion as food goes down much slower during your first few ‘fills’ of food, making it seem as if you can eat over max... food squares, or whatever they’re called. Not sure if I’m imagining this but I’ve found that your hunger goes down much slower when recently spawned.
When born and/or spawn as Eve, you have a grace period where your food bar doesn't go down (something like 15 seconds, never counted). After the grace period, it's then based on your temperature, like always.
The OP is referring to when you eat, you get that line that tells you how much your food restored. You should nearly NEVER eat something if it's wasteful. Berries feed 5, carrots 7, cactus 10. Don't mass produce rabbit + carrot pies, because it's a waste of a carrot. If you're a baker and you're primarily making rabbit + carrot pies, then YOU ARE a noob/misinformed.
Kids should eat either berries, or carrot pies - NOT carrots. Carrots are not for food, except during the first few generations before sheep farming occurs. The new meta is sheep based economies - they produce our clothes, soil, and are a food multiplier (mutton pie). If you have more carrot farmers than shepherds, then you're doing it wrong.
Imagine you just got abandoned 5-10 times in a row with a few disastrous Eve lives in the mix to at a little
leavening and your next mother asks you if you are new or asks you if you are pro... What sort of answer do
you think they are more inclined to give you? I like to tell them my view of the camps situation and ask them
flat out if they want to be part of what we have going on.
+1 - especially about asking them if they want to live even though you're poor. I believe you've been my mum a few times, and I've adopted asking that too.
I still like to ask my child how skilled they are, but I preface it by telling them that if the ARE new, I will teach them - I've had good results from this. If they claim to be pro, I ask for their forum or Discord name, because if you're actually "pro" then I probably know your name (same for most of you, I'm sure).
Don't keep the damn fire running... such a fucking waste...
This. Unless there is an active smith, baker, or potter, LET THE FIRE DIE. It takes all of 15 seconds to relight the fire if you didn't chop down all the juniper and maple trees in the area (which you should never do).
Portager, hop into the Discord sometime. A lot of us have been throwing around the idea of starting a "school" of sorts where we teach a batch of kids how to berry farm, make fire in a room, smith etc. but I'm not sure if that model of teaching would work well since this game is all about specialising, and an entire generation of firemakers isn't worth the time investment. The best I've come up with is people taking a carrot pleb child to be their apprentice, and teach them your trade. The major benefit is that both players will be working, e.g. for a berry farmer, you could instruct the child to pick berries, flint them, plant, then water them, while the adult moves dirt in a cart from the compost pile.
I don't think schools will take off, but we need to encourage our children to ask for help when needed and be available to teach if possible - even basic skills like how to make home markers (which takes all of 15 seconds to teach).
I don't fully agree with your premise. This past week I've taught people how to make plates, basics of smithing, berry care, and shepherding. The biggest problem I've found is that we need to spend more of our lives being productive than we did in the past. I've been in the process of teaching someone, then had to bail because there was something crucial that needed to be done - e.g. griefer, tool needing to be replaced, sheepocalypse, people needing directions etc.
I think the onus is on the new player to ask for help, but it'd definitely be a step in the right direction if you ask your offspring (time permitting) if there's anything they want to learn. I'll often ask a baby (still only 5-10% of them) if they want to learn something that is currently necessary for the town, like pottery (which is ALWAYS useful), or berry maintenance. I'll sometimes stand in places like the carrot farm and tell people they gotta pick shit or else it despawns, or tell them to get an actual job, and maybe take one to be my apprentice.
Given we struggle surviving as it is, if the top 10% of players (virtually the only productive members) are also teaching, then it's going to be much harder. Some jobs are easier with an apprentice though.
Edit: @Pein I've only ever seen 1 town capable of sustaining 30 babies, but that was on server 15.
Glassius wrote:I think, spawn option would benefit this game greatly.
1. Choose if spawn as adult. If so, one hunger tile less.
2. Choose spawn sex. If so, one huger tile less.
3. Choose location: wild Eve or civilization. Little hard to code (maybe check for spawns characters presence of other players?). One hunger less if any option choosed.
4. In game option. Allow flirting chat to have greater chance of kids. Lets say one fertile woman, many mans in tribe, waiting for kid. Increase this by saying to characters close "I love you x" "I love you y", "I love you too". Or first "I love you", "Love", "Darling". Flirt option after touching somebody else (interaction left mouse). Random babies still possible, but longer term games would save girls and at least one man.Just one hunger less? Sorry but that's not really a cost, nor should you be able to choose sex or location. I could maybe see being born as an Eve or Baby, like a 'Start a Lineage' vs 'Join Lineage' type ordeal, but that's about the only idea I could see working from the list. Also, as for 'flirting', phrases like 'I love you' aren't exclusive to lovers, and the words 'love' and 'darling' both make up casual speech patterns still in some regions. Examples: "Howdy darling, how're y'all doing?", "Cheers love.", "I love you, [Insert Sibling Name Here]."
This. If you don't tell your family that you love them on the daily then you're doing it wrong. Also, I've had dads and been a dad in the game before. I've cared solely for my children too, even though it was very inefficient (because I couldn't breastfeed). I've had many games where people would bring food to the nursery - it takes a village to raise a baby :3
Aren't you in the mafia and already married to the janitor?
Don't you go calling me the janitor, scrublord. I'm the consigliere!
Also, me and another on the Discord RP as parents too. I love you kids! Morti, you've been mine before I bet, because you were a little shit of a child! I AM YOUR FATHER
If there's bad people, then become a forager. I'm sick and tired of all you plebs hanging out in towns and never leaving to hunt rabbits or collect rope, kindling or cactus fruit. You're probably being killed because you're not observant and/or targeted for being a slacker.
Aurora is a sexual predator.
Just want to say fuck you Yasemin for lying to us all about killing Elaria, then learning how to care for sheep and wells from me. I got you in the end, you fucker.
Also, the lineage block is too harsh in my opinion. 2 hours might be better.
Also invisible on other people's screens to I think. My brother vanished a few times my last life.
I think the temperature system in the game works well. Watch Naked and Afraid - sometimes they cold af, sometimes they aight.