a multiplayer game of parenting and civilization building
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Instead of having to add every single variation how about you allow some customization. Like a barber job that could add small things like a different beard or hair style.
Got suggested to me on my youtube feed and had a good laugh at it. Thought I should share:
I never had any situation I couldnt explain or present my side of the story.
My guess is that you are/were overly aggressive. Whenever there is conflict calling them idiots, noobs or starting to stab them right away isn't really a valid social behavior, and will be frown upon by your peers, specially when they don't know the whole story.
Here are some rules of thumb to keep in mind:
* Only stab right away when there is an urgent need, eg: griefer killing all the sheep,
* If someone is giving you or the town trouble, talk with other people and let them know whats going on.
* If you need to stab someone in an emergency, instead of running away and trying to hide, run towards everyone and explain your side of the story.
* Try not to be a dick to everyone. If you already given everyone a reason to dislike you, no one is going to be on your side when push comes to shove. No matter how right you think you are.
* If people are doubting you then offer to disarm. This will give you credibility and/or give them some assurance you are not a threat to their families.
* If someone is harssing you, expose them to the rest of the town. More often than not others will tell the harassing party to stop.
This game is a social game. You are not supposed to be judge jury and executioner all in one. Antisocial behavior will most likely land you in hot waters.
I'm pretty liberal with knife ingame when the need arises (including troll babies. racism is also grounds for instant stabbing) and while I have been stabbed back plenty, very rarely I get cursed at all. Usually just as retaliation for my own curses on them, or some griefer payback for me getting them which is quite rare.
One of my first lives after the gene update was on a jungle town with tons of mosquitos, very limited safe space and tons of mosquito bites. The town was a very narrow patch of green between jungle north and south. So narrow mosquitos could move between jungles. It was pretty bad.
I was a male so actually had time to do stuff. I used property fences to section off a ton of jungle space for the town, both north and south. making it safe and with space for kitchens amd whatnot. During my last 20 minutes no mosquitos bites at all. Ended up being an overall positive gain for my gene fitness score.
Sometimes you just got to make the best of a bad situation. Which is pretty much in the spirit of the game.
There is going to be random variation on your lives. The fitness score function is not so much to rank you properly along other players as it is an incentive to make you always strive for better fitness.
Don't worry too much, at the end of the day it doesn't really matter. I've been top 5 since my last life (I don't play everyday anymore) and was mostly due to a ton of great nieces/great nephews (which I don't even remember meeting) surviving to 60. In reality I had next to no impact on their life expectancy but still scored a lot because I was related to them on paper.
A good change to make the system better reflect your "gene fitness ability" would be to only include family members who were alive at the same time as you.
I actually prefer to have the ability to recycle most of those. The amount of unfinished motor parts can be really annoying sometimes.
That said, if Jason was able to add a sort of counter to the resulting steel one can take out of the scrap bowl it would be really great. So if you recycled "Diesel Cylinder Head with One Valve" or "Lock and Key $10" you would get two steel from the bowl instead of just one.
Still hoping Jason revisits the non breakable yum chain suggestion.
If it happens to me and I know you did it maliciously you will either get a curse or a stab, or both.
Force feeding some dude next to you is a great way to get rid of that extra berry you picked when you spam eating berries. Or that last piece of pie when you need the plate for something else.
Finding empty tiles to drop that berry is hard nowadays with all the ancient clutter laying around.
Lukily I pretty mich stopped yumming now that having more children makes it very hard to maintain your score high because there won't be clothing for a ton of babies, might as well invest heavily in only a couple of them.
Score can vary a lot with a single life.
I had a string of really bad lifes (2 times male with no sisters) with my score on the gutter. And then got a good life and reached top 10. Then got murdered by my great uncle at 13 and dropped a lot too.
Variation too large to mean anything right now.
To answer the question I just do what ai normally do: get clothing for everyone; try talking to babies to get them invested in this life (like the story of the badass granma or how we still had eve grave); try to teach new players how to plant berries and whatnot while keeping an eye out for urgent stufff that might kill the town like berries not being replanted or no pies prepared in kitchen.
Also kill murderers when I'm fairly sure they are a danger to minimize casualities (after properly warning everyone about what is happening so I dont get cursed or revenge killed).
One thing I don't do often, but should, is to work on those pads. I'm sure they can make the difference between a bad gene score and an awesome one.
I was born to Reiser Family. Mid size town with lots of berries a smallish pen and some iron on the forge but mostly empty. Only me, my mother and grandmother left in our family town.
My mom, armed with bow and arrow, and knife, and a turkey hat, quickly showed her colors as a griefer by continuously trying to kill me and my grandmother. Luckily she was obviously a newbie and kept trying to kill us by right clicking on us and dropping the weapon on the floor. Both me and my grandmother had a good laugh about it. My grandmother was getting old and I promised her to get rid of mother and revive town. She died happy in the knowledge she successfully passed the baton. During the first 10 minutes of my life my mother kept trying to kill me unsuccessfully. I just ignored her and started tidying the town and building up my yum. Eventually my mother decided the game just "had a filter" to prevent same family members from killing eachother and went out of kill sheep and start to set horses loose. I quickly made a knife and finished her. Sheep were lost though.
Spent the next five minutes or so alone continuing on tidying and yumming and preparing for children.
My first daughter Artemis was born and I explained the situation to her, she seemed like a veteran so future seemed secure. I gave her my mothers' clothing and started planning on getting bow and arrow to get more sheep.
My second daughter Athena was born but clearly tilted. She told me she was tired of idiots and after taking a look at the town decided to drop out the clothing on the floor and head out to die of starvation. My third daughter Ares got Athena's clothing and I went off to find the bow and arrow.
While I deal with making new arrow, rope, getting the sheep and raising children I was near my fourties. Artemis, Ares, Apollo, Gabriel, Hades and many more grandchildren were running around town doing their own thing.
Since mostly everyone was running around nearly naked I decided to spent my remaining years hunting seals for coats. I got 8 new coats and clothed everyone.
My sons and daughters noticed I still didn't have a name so they named me "Pretty".
One of my daughters was actually the lineage Eve so it was great she was able to experience the future based on the foundations she built, specially when everything almost died with me.
I bid my farewells and zoomed out to see town revived bustling with energy. I hope it survives for many more generations.
I honestly don't care much if I get murdered. It can be annoying if random but wouldn't stop me from hitting the "reborn" button.
Getting killed in a raid or in a disagreement or just in some inter-personal conflict isn't that bad. Sure if I'm also trying to kill them and I lose the fight can be frustrating at that moment but it quickly evaporates in the face of the whole experience.
If I had to equate it to some other game it would be like being killed in mordhau. Not fun dying but most likely one will have fun while doing it, perhaps even cracking some laughter while insulting the other guys mom.
Maybe hatchets are better overall than axes? I guess you mostly trade labor and water for iron.
I've encountered quite a few towns with an exhausted well and various levels of diesel engine completion.I would guess most towns are still dying to wells going dry too fast. Or perhaps the population of players who know how to make an engine is too small.
I was thinking early on start making a sort of translation area right next to the fence. border. Havent dwelled much on radios but could be a good infrastructure for multi family/trading towns.
Eve spawns are so close and happen to frequently that if you are smart you will need to make a fence around town to avoid random raids and/or theft.
Eves are probably weighting their options and if they don't or can't join a town they are pretty much forced to steal or attempt to take over. Resources like iron do not respawn and can be a real pain to get without a horse. I have experienced theft with serious magnitude where town was pretty much strip cleaned of pies, iron, horse carts, etc while most people either didn't realize or couldn't do much because of how easy it is to just get stuff and flee.
I've been in fenced towns which are either uni-family or multi-family and it both types seem to work fine. It's not so much that other families aren't desirable is that new inclusions need to be vetted by the current inhabitants and they will keep a very close eye on the newcomers.
Last life I did what I never expected do: I only did "guard" duty. Usually the guard is a dude barking orders and pretending to be the boss while holding a knife but I actually didn't have idle time until I was 53yo. Built the entire fence/gates around Carpenter family and spent most of my life providing access to gates, making sure no holes appeared (while fence and gates were shaky), making sure gates were kept closed and keeping visitors in check. Had to kill one eve and tell another off because town consensus was no other families inside (I personally like multi-family towns but I couldn't impose my ideals on rest of town).
Not sure how the meta is going to evolve but one thing I can say for certain: These past few days have been quite interesting.
Most issues seem to occur with the occasional griefer (which already happened before) or outsiders coming to steal or kill.
Having multiple families living in a town seems to work fine even with the language feature.
Jason finally succeeded in making fences relevant and probably essential. Almost every town without surrounding fences I have been suffered from serious theft from outsiders. I guess new eves find it easier to just take from existing towns than make stuff from scratch whenever they want to build their own town.
Ironically it seems that what made fences relevant wasn't language, lineage bans or the existence of fences themselves but the fact that so many eves spawn close together.
Any chance we can remove tutorial eves from the language system tho? ![]()
While you are at it why not replace the home marker with the eve spring.
*launches ohol*
"hi, you last female"
Me next 40 minutes:
Great game design!
1. I'm a pro-yum.
2. I don't always yum high unfortunately. I try to do it as high as I can with what I have available but unless we need babies I don't go out of my way to make new stuff. I usually play on eve camps and try to get it at least to 6 or 8 before needing to restart. If I'm fertile and town needs more children I'll go up to 16 in a life and stand by the fire.
In those situations I'll usually go with the following foods in no particular order:
1. berry
2. berry in bowl
3. carrot
4. wild carrot
5. wild onion
6. burdock
7. banana
8. cactus fruit
9. carrot pie
10. berry pie
11. rabbit pie
12. berry carrot pie
13. berry rabbit pie
14. carrot rabbit pie
15. carrot carrot rabbit pie
16. cooked rabbit
17. omelette
I'll cut off on the pies or wild foods if I have stew/mutton/corn/green beans available.
3. I've spend a considerable amount of time organizing/zoning and farming the past few weeks. I usually go for iron at least once per life as well unless I'm needed in town for some emergency. There is usually always someone on cooking and smithing so unless something more advanced like newcomen stuff is needed or if town is low on food I I usually leave those tasks to whoever is there already.
This is "one hour one life" not "one town multiple lifes"
I wouldn't go that deep into the rabbit hole. Maybe just have your native lineage language by default and get progressively at understanding other lineage as you hear them speak. If they hear you speak they start understanding you. Maybe do it by number of lines that was spoken or something, with a time requirement included (5 levels of comprehension in which each level required X lines to be spoken within 2 minutes for example).
Maybe you could learn the language somehow? Maybe by staying in close quarters for a while.
No. The sad truth is that property fences are essentially just roleplaying items and offer no real benefit to anyone.
If a group of people came and we hid on a property fence we could be shot via arrows. Also property fences too work intensive to be worth maintaining over long periods of time.
While differences between lineages are probably a good thing. We are still missing the core component of societies: families. My children should matter more than my cousin 4x removed's children. Even my nieces shouldn't be nearly as important as my daughters.
Most drama should probably happen within the same lineage. The internal politics and conflicts are strongest between members of the same tribe and that's where the vast majority of interaction happens.
Property fences seem to be more directed as personal property rather than family property and I don't think they are worth having right now besides area delineation.
My first reaction was a big resounding LOL irl.
I don't completely dislike the idea of items having different effects depending on the actors' families. Might actually be fun.
Combat, such as raiding or fights, need to be counterable though. Ideally you would still be able to heal people as a sort of a medic.
Perhaps one effect of such a sword effect could just put you on the floor bleeding and a medic could use a medkit to stabilize you. The victim would still need pads and needle after that but they would no longer be stuck on the floor while dying.
Maybe doors could only be used by the family that created them? And maybe the sword could be used to tear it down during attacks.
Maybe the same would go for any item that was placed. Such as fences. Other families couldn't uproot or change the fence to a gate, but they could come in with a sword and do damage to it.
Maybe you couldn't use a pickaxe on walls from other families but maybe you could use a "hand ram" to tear it down.
EDIT: It could be that even if the sword didn't slow you down you would still have the same effect as the murder effect (holding the bloody knife for a certain amount of time), but walking at normal speed.