One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#26 2021-05-25 20:34:39

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Found the issue with Eve placement

Morti wrote:

...

Still mad Morti?  lol

When i say things like "the game is boring" it's because i know i'm not the only one sharing that opinion.

Also i stated multiple times the reasons why i find it boring so yeah...

Very toxic of you to try to turn this into a "me" issue instead of trying to understand other people's point of view and reasoning, i'm very disapointed in you i thought you where all about love and stuff roll

"The attitude that so many of us have passed around, like a dirty bottle of wine, drinking in each other's sorrows, is the worst problem of all."

Trying to put the blame of the failure of the game on the whole community instead of recognizing that it might not be as good as you think, even more toxic...

"I found that disgusting, given my attachment to the aspects of the game he, apparently finds less interesting.
Like the way people bond, thanks to the game.
"

You're misunderstanding him, i dont want to speak too much on his behalf but i'm pretty confident that it's not that he finds the bonding aspect less interesting but that aspect is already in game and it's already a good part of it, behing born in the same family, surviving together etc...

But on the other hand conflict type situations are almost inexistant, you have no reasons to potentially have to deal with another family that could have a conflict of interest and try to find creative solutions to solve that issue in an interesting way and experience  all the multiple different scenarios that would stem from your decisions good or not.

That's why he's focusing more on that aspect because the other one is already in a pretty good place.

The part that you love is already in the game, stop being selfish and think about others...

Offline

#27 2021-05-27 07:13:21

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: Found the issue with Eve placement

Dodge wrote:

But on the other hand conflict type situations are almost inexistant, you have no reasons to potentially have to deal with another family that could have a conflict of interest and try to find creative solutions to solve that issue in an interesting way and experience  all the multiple different scenarios that would stem from your decisions good or not.

Why should we have that if we don't want it or need it? We understand that every player is one of our past children or parents, how are we supposed to assume to hate them the next hour? Wasn't that good moment enough to want you to crave greater of just that?

Dodge wrote:

That's why he's focusing more on that aspect because the other one is already in a pretty good place.

Good, but it could be great. Why settle for just more than anyone else when we can have the best possible experience and completely forget having to compete with each other for things?

The best moments I've ever had playing this game, all these years, have been ones of complete selflessness, and not just for hours, but for days, weeks, even months on end, where I wanted to do nothing but give to all of you. Look at the road projects for example, or the great cities I made in the corners during the arc, or the great wall I ran up the middle of the map to divide the east and west, that would have, if completed completely keep the families from killing each other, but, still could have lead to people choosing a side and making any opportunity they found themselves born to the other, as destructive as possible to that side, had they chose, and you know what, we didn't choose to do things like that, most of the time. Lotta commas there, let's get a period in. You liked the arc, did you ever use one of my roads dodge? That X the map the corner to corner? That connected all the villages to the center, where, pretty sure it was whatever aka hetuw, who first proposed branching roads outward? I thought, what a great idea. How bigger a project than the whole map?

But those weren't anywhere near the best examples of the work I did, to connect villages, to start greater villages in better biome arrangements; so many of us, were lost in those moments in the idea of being purely helpful to one another, and that was the absolute best thing about the game; getting lost in those moments of pure altruistic intent, as we all grew together and took on each of our roles.

I remember many times, meeting up with Tarr in the game, while we'd be working on the same village together. Each of us doing the greatest things we figured would benefit our family, and the town. We both recognized each other as extremely dedicated workers, he, often going out for iron, I, often making roads, out of wooden floors, to connect the towns together and aid in the sharing of resources, not any sort of competition, and people were absolutely devoted to getting just a little bit better at the game, so they could be just that more helpful to their families, or other families in other towns. That was the best, BUT, we didn't need those forced restrictions to help one another back then, we did it voluntarily.

If one town was near a lot of deserts with a lot of horses, and another town needed horses, we got them there. We didn't need to 'trade' because we knew where something was needed, because we'd just been there. It was the right thing to do, and we did it, with great enthusiasm, by choice. Not out of necessity, it didn't need to be forced on us. I even told Jason, in one of our last exchanges, before the families were divided, before the bands, back when anyone could birth anyone else, of any other race (that was kind of odd but, interesting) that if we were ever going to have conflict, war, trade, or people were ever going to want to feel unique, as different families, that things would have to be rare enough to be valuable to one family over another.

I kinda regret having said that.

No matter how little of a role it played in the division that ensued, I wish I'd had less of a part in that becoming the way of things.

And fuck, not because I don't want to have them in games what-so-ever. It's fine that we have our Ages of Empires, our Sid Meier's Civilizations and our Warcrafts and Starcrafts. That's fine that those things exist to give us pause and consider if we found ourselves, once again, at war. And it's not even like things are really peaceful around the whole world now, but they are so much better, thanks to the internet. Thanks to people, from all over the world, being able to relate to one another and communicate; to keep those tensions down and for all people, with, but a 56k modem and a chat room, to be able to communicate with real people, from nearly any country on the planet.What people on the news were saying about people in Norway, or Egypt or the Ukraine, just didn't compare to the impression you could get of a country, by just talking to one of it's citizens, on the internet.

We all have history, great armies, great empires, great nations, they have all risen and fallen, over the land, everywhere on this Earth. And we are the descendants, the survivors and benefactors of our ancestor's successes, in those conflicts. I don't want people to forget that aspect of humanity's past, I just want us to take the opportunity we are afforded, the live in the most peaceful, loving and selfless scenario, that our technology will allow.

This is important.

That we understand just how compassionate we desire to be towards one another

--
(I had to leave here, so, rather than try to pick up where I left off, I'm just going to post this as is.)
((Eventually I may reread this and figure out what I was going for, if I feel that necessary, I'll make an addendum in another post.))

Dodge wrote:

The part that you love is already in the game, stop being selfish and think about others...

But what about the part I could love more than anything I've ever loved before? What about that which we don't know we love yet, because it hasn't been tried? What if, love an compassion, were even more relevant to the outcome of the game, than ever before?

Or they always have been the most relevant things, and they just deserve more recognition.

Dodge, I love you.
Have a great day.
Thank you for sharing your passion for the game with the community.
May you be happy.

Offline

#28 2021-05-27 08:30:29

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Found the issue with Eve placement

"But what about the part I could love more than anything"

Yes it's all about you, if others want a game that has more depth than just babysitting and crafting a couple of objects they can go fuck off.

Offline

#29 2021-05-27 08:35:09

Morti
Member
Registered: 2018-04-06
Posts: 1,323

Re: Found the issue with Eve placement

Dodge wrote:

"But what about the part I could love more than anything"

Yes it's all about you, if others want a game that has more depth than just babysitting and crafting a couple of objects they can go fuck off.

Be nice Dodge.

I care about you.

Offline

#30 2021-05-27 09:10:44

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Found the issue with Eve placement

Morti wrote:
Dodge wrote:

"But what about the part I could love more than anything"

Yes it's all about you, if others want a game that has more depth than just babysitting and crafting a couple of objects they can go fuck off.

Be nice Dodge.

I care about you.

What is not nice about that?

If anything you being selfish and wanting the game to only be what you want it to be is not nice.

But i guess you can just dismiss any relevant point that anyone makes by telling them "i love you" or "i care about you" and that automatically makes you good in your own mind.

Offline

Board footer

Powered by FluxBB