a multiplayer game of parenting and civilization building
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I find the steady progression that Jason intends to do with regular updates to be fascinating. From the trailer we've gotten a glimpse into the future possibilities of this game, which leaves a lot of room to imagine the various milestones to come.
So, I am making this topic as a pseudo development-log/suggestion thread that I will update whenever Jason updates (or whenever someone else posts an interesting theory or suggestion)
Splitting this between 3 posts to keep it organized.
Upcoming
What's cooking on github?
(Wells)
- Wells will probably act as build-able ponds that refill.
(Bear Rugs)
- Finally, a reason to kill bears. Bragging rights. Also shareable warmth
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Hopes
What could be.
(Dyes/Totems/Markers)
- A way to distinguish areas/farms/directions for easier organization.
(Beehives)
- Could serve as a risky raw food source which can be cultivated with effort
Last edited by draequine (2018-03-05 23:12:52)
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Fears
With progress comes danger
(Poison berries)
- Able to be refined, used to create compost, or kill the unwary.
Last edited by draequine (2018-03-05 23:21:10)
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Love the poison berries idea!
I would like to have customizable signs, like four letters and really expensive to make.
Also locked chests or doors, you either need the key or craft a very expensive lockpick to open.
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