a multiplayer game of parenting and civilization building
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If killing was meant to prevent griefing then why did you add the curse system? It's pretty useless to be honest, especially against us, it does more harm than good to the normal player-base. Griefers can easily sponsor each other's freedom while the average player is messed over. It's to the point where griefers don't even have to worry about donkey town, why burden the average player with that worry too?
In-fact it makes it more worth-while to group up and be a more tightly knit community of griefers.
I recall this all started when you tried to eliminate griefing using the 5-year curse update, it was more like you eliminated 60% of the active player-base.
When your update came all the griefers just bunched up and supported each-other while the player-base slowly died as different services like ohol curse grew to track player activity causing new players to be cursed on birth and be known as "griefers" themselves.
Jason, just remove the curse system and see what happens.
Last edited by Griefers United (2026-05-11 22:13:45)
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