a multiplayer game of parenting and civilization building
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Just wondering if anyone has figured out what the various settings in the server folder do for a hosted server. If you know please post here to help me and anyone else who would like to know. Thank you very much for your help.:)
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Ones that are obvious/I've messed with:
babyBirthFoodDecrement - how much hunger giving birth costs, defaults to 0 currently
backupHourUTC - when to backup each day (in UTC)
eatBonus - adds this much extra hunger value when players eat anything
keepBackupDays - how many days of backups to clean up after
(min|max)FoodDecrementSeconds - the minimum and maximum times in seconds for hunger to advance.
Minimum defaults to 2 seconds and is used when the player is very cold/very hot, maximum at ideal temperature.
maxPlayers - obvious
port - what port to listen on
requireClientPassword - clients will have to set this password in their own requreServerPassword.ini in order to connect
shutdownMode - put a 1 in here to start the server shutting down, it won't allow any more respawns or new connections and will quit when all players are dead
useStatsServer - whether or not to use the stats server,
if you're not running your own set it to 0 or you'll just get a bunch of messages saying it's failed to connect to the official one
Guesses:
allowMapRequests - I think this is used to allow people to generate images of the full map?
mapRequestAllAccounts - Presumably accounts that are allowed to get these.
edgeObject - looks like an object ID, used for the edge of the world?
epochSeconds - how long an epoch takes, presumably covers regrowth of various resources
forceEveLocation[X|Y] - whether to and where to spawn Eves? Defaults to 1 which is a bit odd, set to 0 to make things spread out?
childSameRaceLikelihood - Chance that the child will have the same skin tone as (something about their chosen descendent, think it's a bit more complex than just the mum)
nextPlayerID - looks like a continually incrementing ID so that each player gets a unique one, probably don't want to change it
saveBackups - whether or not to take backups?
requireTicketServerCheck - aha, I hadn't spotted this one before, presumably gets the server to check player tokens are valid.
ticketServerURL - where to look for the ticket server
statsServer* - settings for connecting to the stats server, I'm not sure how to run one myself yet.
useTestMap - use a map made with the editor? Not played with this either yet.
Don't know:
allowTriggerRequests
forceEveAge
minEveCampRespawnAge
sequenceNumber
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holy cow that's awesome info thank you
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how do you update the server?
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how do you update the server?
Not sure this is the "right" way to do it, but I've been doing it by re-running the pull and build script, then going into the OneLifeData7 directory and making sure it's checked out to the right tag.
There's not always a match between the tags between the data and source, I've been thinking it'd be good to have a script which pulls both to their latest tag and then builds but not got round to putting anything together yet.
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that would be great. I'm not that skilled yet
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Ones that are obvious/I've messed with:
Don't know:
allowTriggerRequests
forceEveAge
minEveCampRespawnAge
sequenceNumber
just a guess, but I think
forceEveAge probably sets the Age every Eve spawns at.
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So I figured out what forceEveObjectID (which I guess I missed from the list) does.
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Cool Nakhum thanks.
So Norgg what does it do?
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