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a multiplayer game of parenting and civilization building

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#1 2018-03-10 22:22:44

zigganought
Member
Registered: 2018-03-10
Posts: 7

What do the various server settings actually adjust

Just wondering if anyone has figured out what the various settings in the server folder do for a hosted server. If you know please post here to help me and anyone else who would like to know. Thank you very much for your help.:)

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#2 2018-03-10 23:16:19

Norgg
Member
Registered: 2018-03-02
Posts: 67

Re: What do the various server settings actually adjust

Ones that are obvious/I've messed with:

  • babyBirthFoodDecrement - how much hunger giving birth costs, defaults to 0 currently

  • backupHourUTC - when to backup each day (in UTC)

  • eatBonus - adds this much extra hunger value when players eat anything

  • keepBackupDays - how many days of backups to clean up after

  • (min|max)FoodDecrementSeconds - the minimum and maximum times in seconds for hunger to advance.
      Minimum defaults to 2 seconds and is used when the player is very cold/very hot, maximum at ideal temperature.

  • maxPlayers - obvious

  • port - what port to listen on

  • requireClientPassword - clients will have to set this password in their own requreServerPassword.ini in order to connect

  • shutdownMode - put a 1 in here to start the server shutting down, it won't allow any more respawns or new connections and will quit when all players are dead

  • useStatsServer - whether or not to use the stats server,
      if you're not running your own set it to 0 or you'll just get a bunch of messages saying it's failed to connect to the official one

Guesses:

  • allowMapRequests - I think this is used to allow people to generate images of the full map?

  • mapRequestAllAccounts - Presumably accounts that are allowed to get these.

  • edgeObject - looks like an object ID, used for the edge of the world?

  • epochSeconds - how long an epoch takes, presumably covers regrowth of various resources

  • forceEveLocation[X|Y] - whether to and where to spawn Eves? Defaults to 1 which is a bit odd, set to 0 to make things spread out?

  • childSameRaceLikelihood - Chance that the child will have the same skin tone as (something about their chosen descendent, think it's a bit more complex than just the mum)

  • nextPlayerID - looks like a continually incrementing ID so that each player gets a unique one, probably don't want to change it

  • saveBackups  - whether or not to take backups?

  • requireTicketServerCheck - aha, I hadn't spotted this one before, presumably gets the server to check player tokens are valid.

  • ticketServerURL - where to look for the ticket server

  • statsServer* - settings for connecting to the stats server, I'm not sure how to run one myself yet.

  • useTestMap - use a map made with the editor? Not played with this either yet.

Don't know:

  • allowTriggerRequests

  • forceEveAge

  • minEveCampRespawnAge

  • sequenceNumber

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#3 2018-03-10 23:21:32

zigganought
Member
Registered: 2018-03-10
Posts: 7

Re: What do the various server settings actually adjust

holy cow that's awesome info thank you

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#4 2018-03-11 01:04:51

zigganought
Member
Registered: 2018-03-10
Posts: 7

Re: What do the various server settings actually adjust

how do you update the server?

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#5 2018-03-11 14:03:17

Norgg
Member
Registered: 2018-03-02
Posts: 67

Re: What do the various server settings actually adjust

zigganought wrote:

how do you update the server?

Not sure this is the "right" way to do it, but I've been doing it by re-running the pull and build script, then going into the OneLifeData7 directory and making sure it's checked out to the right tag.

There's not always a match between the tags between the data and source, I've been thinking it'd be good to have a script which pulls both to their latest tag and then builds but not got round to putting anything together yet.

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#6 2018-03-11 20:58:10

zigganought
Member
Registered: 2018-03-10
Posts: 7

Re: What do the various server settings actually adjust

that would be great. I'm not that skilled yet

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#7 2018-03-11 21:06:44

Nakhum
Member
Registered: 2018-03-10
Posts: 2

Re: What do the various server settings actually adjust

Norgg wrote:

Ones that are obvious/I've messed with:

Don't know:

  • allowTriggerRequests

  • forceEveAge

  • minEveCampRespawnAge

  • sequenceNumber

just a guess, but I think
forceEveAge probably sets the Age every Eve spawns at.

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#8 2018-03-13 00:57:18

Norgg
Member
Registered: 2018-03-02
Posts: 67

Re: What do the various server settings actually adjust

So I figured out what forceEveObjectID (which I guess I missed from the list) does.

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#9 2018-03-16 01:33:11

zigganought
Member
Registered: 2018-03-10
Posts: 7

Re: What do the various server settings actually adjust

Cool Nakhum thanks.
So Norgg what does it do?

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