One Hour One Life Forums

a multiplayer game of parenting and civilization building

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#1 2018-03-18 11:31:09

BluePixelDemon
Member
Registered: 2018-03-17
Posts: 6

Where do I start, making a mod?

Hi,
I really want to make a simple mod, however I don't really know where to start.

The mod is a really simple consept: whenever a player dies, spawn at the players home marker if the player has set one up. There would be a text file named something like spawnAtHomeMarker. Which can me modified to either 0 or 1.

This is for when I don't have an internet connection and still want to play. I don't want to play an hour and then lose everything I build because I'm playing alone.

I have been looking at the "setting up your personal linux test editor/server/client", but for starters I'm not a linux user, and I'm not sure if I need to have any of it to make the mod. I don't have any experience in making mods, so please help me by pointing me in the right direction.

Thanks - B.


"Jason is a sadist and we're bunch of masochists."
- Joriom 2018

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#2 2018-03-18 12:23:13

Joriom
Moderator
From: Warsaw, Poland
Registered: 2018-03-11
Posts: 565
Website

Re: Where do I start, making a mod?

Setp 1: Learn C++
Step 2: Get server source code from GitHub at https://github.com/jasonrohrer/OneLife
Step 3: Read the code and modifywhatever you wish.
Step 4: Build and compile.
Notes: You can still make that on Windows - but there would be a bit more stuff to do in steps 3 and 4 because I believe code is native to Unix systems. I believe some compilers on Windows can help you to deal with that to some extent.

If you dont know what I mean - you better not touch that stuff yet.

Last edited by Joriom (2018-03-18 12:24:00)

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#3 2018-03-18 13:43:12

BluePixelDemon
Member
Registered: 2018-03-17
Posts: 6

Re: Where do I start, making a mod?

Many thanks!


"Jason is a sadist and we're bunch of masochists."
- Joriom 2018

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