a multiplayer game of parenting and civilization building
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as described in that thread there is new griefing underway
griefers set on purpose the walls of a building the wrong way around
they even just build some random walls somewhere quick, fully knowing how expensiv it is to destroy a stone wall
stonewalls are too easy to build but too hard to destroy
one wall destroys one pickaxe while to build one wall is using up chisel, malet & shovel once
so plz a change !
suggestion :
to build a wall one would need not only stones but also mortar
mortar would be a mixture of quicklime & sand & one bowl would be enough to build 4 walls
to destroy a stone wall one would need first to weaken it with a chisel & malet & then strike the weakened wall with the pickaxe
all would be used up once, chisel, malet, pickaxe
that way
to build a stone wall would be more lengthy & more complex
while to destroy a stone would be still elaborate but less taxing
the destruction of a stone by mistake would be with the new method rather improbable
while atm it can happen if one is running with a pickaxe in hand (happened to me already)
suggestion on reddit
https://www.reddit.com/r/OneLifeSuggest … tonewalls/
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Last edited by breezeknight (2019-04-07 22:05:44)
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I completely get what you are saying but at the same time, you'd be making buildings more expensive than they already are simply to counteract a niche grief. Also whether or not there is actual griefing seems like speculation. Sure a couple of the experienced griefers that know the game well enough might be doing this, and one playing session of doing so across multiple towns might make it feel like its on the rise, but does your average griefer do this? Just almost feels like the times I have watched someone try and repeatedly shear the last sheep pre dungpocalypse, even though the pen is made out of adobe oven bases that could be fully dismantled with a bucket of water and a rock, making the walls into kilns that take picks to bring down. Were they griefing, very much yes. Was it the best grief they could manage, not at all.
This would help mistakes by a long shot, as the dread of an accidentally misplaced wall is real, because its .5 iron down (reforge scraps) and you look like a fool that doesn't know what they are doing, but for normal building its just more steps and more resources for little payout. Making normal play harder, just for the potential to stop niche negative play, is realistically entering into a police state. The rules become strict and unbearable, just to stop the outcome of uninhibited minority actions.
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Hell, since we're getting pens that need a time to become solid, he could just extend the same mechanic to stone walls - once installed they're unstable for maybe 10 minutes, during which time removing them costs just 1 pick use instead of the whole pick. After those 10 minutes they become stable walls that take an entire pick. Seems a lot simpler.
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^ Not a bad idea at all. I like it.
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Maybe even just the first hour or something. If people build something you don't like you're able to fix it within reason without destroying a bunch of pickaxes. This also means quick griefing walls can be dealt with just as soon as they can be put up.
fug it’s Tarr.
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Yeah unstable walls would be a really good way to go about it rather than having mortar. Buildings took off with cut stones in carts and I would hate to see that take a backstep
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ok people
so you are all for the timers idea
good luck with that
btw
mortar is as old as humanity is
mortar is being used on a daily basis around the world
walls don't just solidify
it's gamey
i prefer realistic crafting
but that's oc just my opinion
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Last edited by breezeknight (2019-04-09 06:56:23)
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I also don't like an idea of timer walls.
Suggestions: more basic tools, hugs, more violence, day/night, life tokens, yum 2.0
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good luck with that
Good luck with what? It addresses the issues. You do realize that when you build a brick wall irl with mortar, it takes that mortar several hours to solidify? You can literally push over a free-standing masonry wall irl right after it's built.
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yes, but IRL our life doesn't last for only one hour
several hours IRL are not even a sec in OHOL, so immediately
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yes, but IRL our life doesn't last for only one hour
several hours IRL are not even a sec in OHOL, so immediately
That's a silly justification. The game isn't even remotely accurately time scaled - it can't be. Does it take multiple years for carrots to grow irl? You start a fire irl does it go for 5 years on a pile of wood you can carry? Does it take an ingot of heated steel 3 months to cool down irl? irl time scales have nothing to do with OHOL. Game mechanics running smoothly are way more important that trying to scale game time to irl.
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petty arguments ...
to come back to my original suggestion & the reasoning behind
building walls the wrong way is too easy
even just building the houses is too easy resulting in people building them at whim without any thought to the functionality or usefulness or placement
while the option to correct those mistakes or outright griefing is too expensive
today i used up three pickaxes on three walls i destroyed to make one silly building with just one door accessible from all sites - that's the reality in game
& i think, it's time to change that
https://www.reddit.com/r/OneLifeSuggest … tonewalls/
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