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All clothing should decay.
There's no sense in having limited rabbits if we have infinite backpacks, clogs, straw hats, seal skins, and fancy clothes. Rabbit clothing already decays, but reed skirt lasts forever. We never wash our clothing or maintain it in any way. It should all eventually become rag clothing and fall apart from years of constant use.
Right now, what does or does not decay isn't logical - a pile of wheat decays, but a bundle of wheat does not. A seal skin coat decays, but a seal hide does not. Milk and raw meat never spoils. It isn't consistent or realistic. In fact, everything should have a decay timer, so everything goes away eventually.
Clothing, raw meat, crops, tools, carts, walls, food, roads, diesel engines, radios, cars, airplanes ... nothing lasts forever.
Dust to dust, ashes to ashes.
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I mean that's sort of the issue with him solely looking at rabbits and deciding that their a problem without taking a step back and seeing the big picture. Removing infinite rabbits doesn't suddenly have an real effect on the game as putting on the cheapest nondecaying clothing set still raises your temperature by a moderate amount.
However, when he goes towards the early game clothing he needs to be careful to not make it completely useless like he did to mouflon hides for a split second by reducing their insulation. Make it all decay but be reasonable about it. It's not worth a rope + reeds if the thing decays <6 hours considering any other rope related item doesn't currently decay. Straw hats on the other hand are incredibly cheap and should have a shorter timer (which you then upgrade everyone elses hats to bowlers later when sheep are more plentiful.)
Like I said in the other thread the main issue with rabbits is they produce a lifetimes supply of food by clothing a single person in the village, dress a few people and next thing you know you've potentially fed 1/3rd of your village in a single life.
Kill wild gooseberry bushes after being picked up, cacti stop producing eventually, geese stop laying eggs, and let the meats decay. Nerfing rabbits isn't treating the actual problem we have.
Worlds oldest SID baby.
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There are many things without logic in OHOL ...
an arrowhead occupies an entire square ... just like a car with horses ... or an engine ... size does not matter in OHOL hehehehe
http://onehouronelife.com/reflector/ser … ion=report
http://publicdata.onehouronelife.com/publicLifeLogData/
https://onemap.wondible.com/
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Mutton is too OP... theoretically, you should be able to feed 10x the number of people by feeding them what would be fed to livestock.
Meaning, mutton should only be worth the food of : 6 Berry+Carrot*0.1(because 90% of energy is lost when moving up tropic level) / 4 (divided by # of pieces of meat)
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Mutton is too OP... theoretically, you should be able to feed 10x the number of people by feeding them what would be fed to livestock.
Meaning, mutton should only be worth the food of : 6 Berry+Carrot*0.1(because 90% of energy is lost when moving up tropic level) / 4 (divided by # of pieces of meat)
You are thinking too small. Look at the food utilization numbers.
https://onehouronelife.com/forums/viewtopic.php?id=69
I think the problem is pretty obvious. Wild gooseberries are OP.
The replenishment timer on wild gooseberry bush should be changed to match the new rate of pond refill - 168 hours. So one new berry regrows each week. Any wild bushes near town will be quickly depleted and no longer provide cheap, easy food. All food production will require time, labor, iron, and water usage after the initial start-up period.
Also, domestic sheep, pigs and cattle should die of old age, like dogs. Nothing lives forever.
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The replenishment timer on wild gooseberry bush should be changed to match the new rate of pond refill - 168 hours.
This would be extreme and maybe we will start having problems with bootstrapping.
Ether make them spawn with like 40 berries and then and they refill after 168 hours
Or make them change over time so they stop producing after the Eve window closes.
I think tie them over the Eve window is better.
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Food value stats
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Bananas don't respawn at all. Neither do carrots, burdock, or onions.
Why should berries?
It only takes four minutes to grow a row of carrots. We don't need all these pesky gooseberries, cluttering up the map. It just creates more problems.
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because we will mess with bootstrapping.
It is ok to enforce scarcity by limiting wild berries but only after the bootstrap has ended.
Or we will need to rebalance Berries increasing the number of berries each bush contains to ensure they are enough for bootstrapping.
Last edited by miskas (2019-10-17 18:40:24)
Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.
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Food value stats
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Eves don't just eat berries, right?
Just increase the initial spawn of burdock/onion/carrot/etc.
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Eves don't just eat berries, right?
Just increase the initial spawn of burdock/onion/carrot/etc.
yeap that could do, but you have to calculate how much to increase them to match the stable and reliable berry source.
Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.
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Food value stats
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You are over-thinking things again. There's no need to carefully balance everything so it is perfect before making this kind of change. It will just work itself out over time and future updates.
Also, if the lack of renewable wild food makes boot-strapping harder, that is a good thing. Being an Eve should be hard. You have nothing and the world is a tough, unforgiving place. Most Eves should fail. Most people wandering around in the wild should starve and die. That is natural and good.
Hopefully, these changes will fix how easy it is to survive in the wild as an experienced player with zoom mod, because that is also a big problem right now. Way too many people living to 60 in this game.
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The replenishment timer on wild gooseberry bush should be changed to match the new rate of pond refill - 168 hours.
Don't make things harder for very beginning towns. Better idea would be to make wild gooseberries stop growing after growing 15 berries in total (keep max 6 berries on a bush).
This would give us 21 berries from a bush in total.
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DestinyCall wrote:The replenishment timer on wild gooseberry bush should be changed to match the new rate of pond refill - 168 hours.
Don't make things harder for very beginning towns. Better idea would be to make wild gooseberries stop growing after growing 15 berries in total (keep max 6 berries on a bush).
This would give us 21 berries from a bush in total.
Now you are making things harder for Jason. Berries don't work like that, so it would require coding to implement that change. Adjusting the replenish rate or spawn chance is much faster.
Two bushes = 12 berries.
Doubling the initial spawn rate for wild foods, including wild gooseberry bush, would have essentially the same result without all the extra hassle of introducing new berry growth mechanics. Berry bushes would be more plentiful, but easily exhausted, like tiny red bananas.
Last edited by DestinyCall (2019-10-17 20:39:25)
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Let's be honest, both baskets and bags not decaying anymore were poor decisions made when Jason tried to satisfy us by making storage better but didn't exactly listen to us and threw his first "do you know how many years of game dev I have?"
which is fine, I guess we ARE a pain in the ass but didn't really fix the issue and created others. He might've killed have the playerbase when he first made things decay but he also perfectly nailed the feel that he was trying to capture for the game. Nothing lasts, right?
I get that this change is with the same philosophy and is much more minor than adding decay but like tarr said somewhere, it just kills rabbit farming. Slow rabbits are good, decaying clothes are good, hardship is good. The game shutting its content out after a few generations not so much. Nerfing should guide us into unused content in the sake of our survival, just like the heat update did.
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I remember the days before carrots. This game was so hard couldn't make it to my thirty's. Lost my town looking for food. It has gotten a lot easyer and lots of players are pampered.
I think the challenge of survival was what got me hooked in the first place.
We need a challenge for developed towns.
How about the plage or food rotting and making you slow if you eat it.
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Why not combine the two problems?
Too many food crops attract a horde of ravenous bunnies to eat all your carrots/berry bushes/cabbage/onions/tomatoes/wheat/etc ... stripping the land bare and empty behind their fluffy legions.
If only we had hunted more rabbits! This diaster could have been prevented.
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My decay opinions:
TL;DR I think bones, seeds, beans, wheat and flour should not decay, and everything else edible should decay.
New objects will be required to make sure you get your arrows, skewers, plates and bowls back.
Personally I think baskets are annoying when they decay because they are containers. If they survived as a "basket grave" like a corpse does then it would be less annoying. However, the mechanisms for replenishing the town's basket supply aren't a super fun minigame That could be tweaked.
Before you ask: I think the best way to deal with the flood of animal bones this would cause would be a new object "bones-only pile" with infinite, or near infinite, capacity. Trash pits are currently underpowered.
395 Carrot Seed Head decays: yes should decay: no
858 Broken Steel Tool decays: yes should decay: no
862 Broken Steel Tool# no wood decays: yes should decay: no
1186 Squash Seeds decays: yes should decay: no
189 Rabbit Bone decays: yes should decay: no
190 Rabbit Bones decays: yes should decay: no
522 Goose Bones decays: yes should decay: no
227 Straw decays: yes should decay: no
566 Mouflon Bones decays: yes should decay: no
572 Mouflon Bones#dumped decays: yes should decay: no
589 Sheep Bones#dumped decays: yes should decay: no
1345 Pig Bones#dumped decays: yes should decay: no
1343 Pig Bones decays: yes should decay: no
2107 Fish Bones decays: yes should decay: no
588 Sheep Bones decays: yes should decay: no
1290 Cooked Wheat Tortilla decays: no should decay: yes
1293 Stack of Bean Burritos decays: no should decay: yes
1304 Cooked Corn Tortilla decays: no should decay: yes
1307 Stack of Bean Tacos decays: no should decay: yes
39 Wild Carrot decays: no should decay: yes
40 Carrot decays: no should decay: yes
180 Dead Rabbit decays: no should decay: yes
181 Skinned Rabbit decays: no should decay: yes
182 Skinned Rabbit decays: no should decay: yes
185 Skewered Rabbit decays: no should decay: yes
186 Cooked Rabbit decays: no should decay: yes
197 Cooked Rabbit decays: no should decay: yes
242 Ripe Wheat decays: no should decay: yes
253 Bowl of Gooseberries decays: no should decay: yes
254 Bowl of Rabbit decays: no should decay: yes
255 Bowl of Minced Rabbit decays: no should decay: yes
256 Bowl of Gooseberries And Rabbit decays: no should decay: yes
257 Bowl of Gooseberries, Rabbit, and Carrot decays: no should decay: yes
258 Bowl of Gooseberries and Carrot decays: no should decay: yes
259 Bowl of Mashed Berries, Rabbit, and Carrot decays: no should decay: yes
260 Bowl of Mashed Berries and Carrot decays: no should decay: yes
261 Bowl of Mashed Berries and Rabbit decays: no should decay: yes
262 Bowl of Rabbit and Carrot decays: no should decay: yes
263 Bowl of Mashed Rabbit and Carrot decays: no should decay: yes
264 Raw Pie Crust decays: no should decay: yes
265 Raw Berry Pie decays: no should decay: yes
266 Raw Berry Carrot Pie decays: no should decay: yes
267 Raw Berry Carrot Rabbit Pie decays: no should decay: yes
268 Raw Carrot Pie decays: no should decay: yes
269 Raw Carrot Rabbit Pie decays: no should decay: yes
270 Raw Rabbit Pie decays: no should decay: yes
271 Raw Berry Rabbit Pie decays: no should decay: yes
272 Cooked Berry Pie decays: no should decay: yes
273 Cooked Carrot Pie decays: no should decay: yes
274 Cooked Rabbit Pie decays: no should decay: yes
275 Cooked Berry Carrot Pie decays: no should decay: yes
276 Cooked Berry Rabbit Pie decays: no should decay: yes
277 Cooked Rabbit Carrot Pie decays: no should decay: yes
278 Cooked Berry Carrot Rabbit Pie decays: no should decay: yes
402 Carrot decays: no should decay: yes
404 Wild Carrot decays: no should decay: yes
421 Dead Wolf with Arrow decays: no should decay: yes
422 Dead Wolf decays: no should decay: yes
509 Pond with Dead Goose decays: no should decay: yes
510 Pond with Dead Goose#arrow decays: no should decay: yes
514 Dead Canada Goose decays: no should decay: yes
515 Plucked Goose decays: no should decay: yes
516 Skewered Goose decays: no should decay: yes
517 Cooked Goose decays: no should decay: yes
518 Cooked Goose decays: no should decay: yes
547 Bowl of Carrot decays: no should decay: yes
548 Bowl of Mashed Carrot decays: no should decay: yes
562 Skinned Mouflon decays: no should decay: yes
563 Skinned Mouflon#with hide decays: no should decay: yes
564 Mouflon Hide decays: no should decay: yes
565 Butchered Mouflon decays: no should decay: yes
569 Raw Mutton decays: no should decay: yes
570 Cooked Mutton decays: no should decay: yes
587 Butchered Sheep decays: no should decay: yes
595 Dead Sheep decays: no should decay: yes
596 Skinned Sheep decays: no should decay: yes
597 Dead Sheep#shorn decays: no should decay: yes
598 Dead Sheep#shorn fleece decays: no should decay: yes
599 Dead Domestic Mouflon decays: no should decay: yes
625 Wet Compost Pile decays: no should decay: yes
768 Cactus Fruit decays: no should decay: yes
802 Raw Mutton Pie decays: no should decay: yes
803 Cooked Mutton Pie decays: no should decay: yes
806 Dug Burdock decays: no should decay: yes
807 Burdock Root decays: no should decay: yes
808 Wild Onion decays: no should decay: yes
1141 Wild Potato Tubers decays: no should decay: yes
1147 Raw Potato decays: no should decay: yes
1148 Baked Potato decays: no should decay: yes
1149 Half Baked Potato decays: no should decay: yes
1150 Dug Potato decays: no should decay: yes
1152 Potato in Water decays: no should decay: yes
1155 Split Potato Sprouts decays: no should decay: yes
1175 Bowl of Green Beans decays: no should decay: yes
1180 Bowl of Soaking Beans decays: no should decay: yes
1181 Bowl of Soaked Beans decays: no should decay: yes
1198 Cut Hubbard Squash decays: no should decay: yes
1199 Hubbard Squash decays: no should decay: yes
1200 Hubbard Squash On Plate decays: no should decay: yes
1201 Plate of Squash Chunks with Seeds decays: no should decay: yes
1202 Plate of Squash Chunks decays: no should decay: yes
1204 Dug Wild Cabbage decays: no should decay: yes
1210 Ripe Cabbage Plant decays: no should decay: yes
1211 Cut Red Cabbage decays: no should decay: yes
1212 Red Cabbage decays: no should decay: yes
1222 Shredded Cabbage decays: no should decay: yes
1225 Shredded Cabbage with Board decays: no should decay: yes
1243 Crock with Squash decays: no should decay: yes
1244 Crock with Squash and Beans decays: no should decay: yes
1245 Dry Stew Pot decays: no should decay: yes
1246 Raw Stew Pot decays: no should decay: yes
1249 Three Sisters Stew decays: no should decay: yes
1251 Bowl of Stew decays: no should decay: yes
1260 Goose Beheaded decays: no should decay: yes
1273 Dead Goose decays: no should decay: yes
1285 Omelette decays: no should decay: yes
1286 Flat Rock with Wheat Dough decays: no should decay: yes
1287 Flat Rock with Masa Dough decays: no should decay: yes
1288 Flat Rock with Wheat Tortilla decays: no should decay: yes
1289 Raw Wheat Tortilla decays: no should decay: yes
1291 Stack of Wheat Tortillas decays: no should decay: yes
1292 Bowl of Cooked Beans decays: no should decay: yes
1294 Bean Burrito decays: no should decay: yes
1300 Bowl of Masa Dough decays: no should decay: yes
1301 Flat Rock with Corn Tortilla decays: no should decay: yes
1302 Raw Corn Tortilla decays: no should decay: yes
1305 Stack of Corn Tortillas decays: no should decay: yes
1329 Shot Wild Boar with Piglet# arrow decays: no should decay: yes
1330 Shot Boar# arrow decays: no should decay: yes
1331 Shot Boar with Piglet# no arrow decays: no should decay: yes
1332 Dead Boar# no arrow decays: no should decay: yes
1340 Butchered Pig decays: no should decay: yes
1342 Raw Pork decays: no should decay: yes
1352 Dead Domestic Pig decays: no should decay: yes
1354 Bowl of Raw Pork decays: no should decay: yes
1355 Bowl of Carnitas decays: no should decay: yes
1356 Stack of Pork Tacos decays: no should decay: yes
1358 Pork Taco decays: no should decay: yes
1441 Dead Bison with Calf#arrow 2 decays: no should decay: yes
1443 Dead Bison with Calf#arrow 1 decays: no should decay: yes
1445 Dead Bison with Calf decays: no should decay: yes
1463 Bowl of Whole Milk decays: no should decay: yes
1464 Bowl of Cream decays: no should decay: yes
1465 Bowl of Butter decays: no should decay: yes
1466 Bowl of Leavened Dough decays: no should decay: yes
1468 Leavened Dough on Clay Plate decays: no should decay: yes
1469 Raw Bread Loaf decays: no should decay: yes
1470 Baked Bread decays: no should decay: yes
1471 Sliced Bread decays: no should decay: yes
1473 Buttered Bread on Clay Plate decays: no should decay: yes
1474 Bread Slice on Clay Plate decays: no should decay: yes
1476 Slice of Bread decays: no should decay: yes
1478 Full Bucket of Milk decays: no should decay: yes
1479 Partial Bucket of Milk decays: no should decay: yes
1480 Bucket of Separated Milk decays: no should decay: yes
1481 Bowl of Skim Milk decays: no should decay: yes
1483 Partial Bucket of Skim Milk decays: no should decay: yes
2096 Arctic Char decays: no should decay: yes
2100 Fishing Pole with Char decays: no should decay: yes
2103 Skewered Fish decays: no should decay: yes
2104 Cooked Fish decays: no should decay: yes
2106 Cooked Fish decays: no should decay: yes
2124 Full Bucket of Skim Milk decays: no should decay: yes
2143 Banana decays: no should decay: yes
2176 Shot Turkey# with Arrow decays: no should decay: yes
2177 Shot Turkey# no arrow decays: no should decay: yes
2182 Plucked Turkey decays: no should decay: yes
2183 Plucked Turkey on Plate decays: no should decay: yes
2185 Cooked Turkey decays: no should decay: yes
2186 Cooked Turkey on Plate decays: no should decay: yes
2187 Carved Turkey on Plate decays: no should decay: yes
2188 Drum Sticks on Plate decays: no should decay: yes
2189 Turkey Carcass on Plate decays: no should decay: yes
2190 Turkey Slice on Plate decays: no should decay: yes
2191 Turkey Drumstick decays: no should decay: yes
2192 Turkey Leg Bone decays: no should decay: yes
2193 Drum Stick on Plate decays: no should decay: yes
2489 Shot Domestic Boar with Piglet# arrow decays: no should decay: yes
2742 Carrot Pile decays: no should decay: yes
2771 Wet Planted Sugarcane decays: no should decay: yes
2772 Sprouting Sugarcane decays: no should decay: yes
2773 Bowl of Sugarcane Chunks decays: no should decay: yes
2774 Bowl of Sugarcane Pulp decays: no should decay: yes
2775 Bowl of Soaking Sugarcane Pulp decays: no should decay: yes
2776 Sugarcane Pulp in Simmering Water decays: no should decay: yes
2777 Bowl of Cooked Sugarcane Pulp decays: no should decay: yes
2778 Cooked Sugarcane Pulp on Hot Coals decays: no should decay: yes
2779 Ashes with Bowl of Cooked Sugarcane Pulp decays: no should decay: yes
2780 Bowl of Cane Juice decays: no should decay: yes
2781 Simmering Cane Juice decays: no should decay: yes
2782 Bowl of Bagasse decays: no should decay: yes
2783 Bowl of Raw Sugar decays: no should decay: yes
2784 Ashes with Bowl of Raw Sugar decays: no should decay: yes
2785 Dried Raw Sugar decays: no should decay: yes
2786 Bowl of Sugared Cream decays: no should decay: yes
2791 Crock of Chilling Cream decays: no should decay: yes
2792 Crock of Ice Cream decays: no should decay: yes
2793 Crock of Warm Sugared Cream decays: no should decay: yes
2794 Bowl of Ice Cream decays: no should decay: yes
2796 Spoon of Ice Cream decays: no should decay: yes
2807 Wild Pepper decays: no should decay: yes
2811 Perhaps some Shrimp decays: no should decay: yes
2812 Net of Shrimp#just caught decays: no should decay: yes
2815 Shrimp decays: no should decay: yes
2817 Net of Shrimp decays: no should decay: yes
2818 Plate of Whole Shrimp decays: no should decay: yes
2819 Plate of Cleaned Shrimp decays: no should decay: yes
2820 Skewered Shrimp decays: no should decay: yes
2823 Cooked Shrimp decays: no should decay: yes
2826 Bowl of Fermented Tomato Seed Pulp decays: no should decay: yes
2827 Bowl of Soaking Tomato Seed Pulp decays: no should decay: yes
2835 Fruiting Tomato Plant decays: no should decay: yes
2836 Tomato decays: no should decay: yes
2843 Fruiting Pepper Plant decays: no should decay: yes
2844 Hot Pepper decays: no should decay: yes
2853 Onion Sprouts decays: no should decay: yes
2854 Ripe Onions decays: no should decay: yes
2855 Onion decays: no should decay: yes
2857 Wet Planted Onion decays: no should decay: yes
2858 Onion on Plate decays: no should decay: yes
2859 Tomato on Plate decays: no should decay: yes
2860 Chopped Onion on Plate decays: no should decay: yes
2861 Chopped Tomato on Plate decays: no should decay: yes
2862 Bowl of Salsa decays: no should decay: yes
2863 Chopped Tomato and Onion on Plate decays: no should decay: yes
2864 Chopped Tomato and Onion with Hot Pepper decays: no should decay: yes
2865 Corn Tortilla in Bowl decays: no should decay: yes
2866 Raw Tortilla Chips decays: no should decay: yes
2867 Simmering Palm Oil decays: no should decay: yes
2868 Tortilla Chips decays: no should decay: yes
2869 Tortilla Chip decays: no should decay: yes
2870 Chip with Salsa decays: no should decay: yes
2871 Potato on Plate decays: no should decay: yes
2872 Raw French Fries on Plate decays: no should decay: yes
2873 French Fries on Plate decays: no should decay: yes
2874 French Fry decays: no should decay: yes
2875 French Fry with Ketchup decays: no should decay: yes
----
Oct 15 2019 fitness:
2. Julia Kanakis 53.3891
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Food generally has no time to decay since it gets eaten pretty fast, but you want seeds to stick around forever?? God that'd be hell. People accidentally pick up seeds incredibly often and then dump them on the floor, which then takes a spot that cant be used until either someone picks it up or it decays. We don't have enough place to save all those seeds forever. Just put them in a bowl if you want to keep them.
With bones I see no reason to not let them decay. Why do you want to keep those around? They'd just be in the way or cause useless effort if you need to put them on a pile.
I agree with OP, everything should decay eventually.
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Bones and seeds should definitely decay.
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Just lived in an Eve camp and we had tons and tons of food.
I made 10 plates personally(still wasn't enough IMO), and we managed to get lots of bread, pies, omelettes, and turkey. No one was at risk of going hungry. Me and the other elders stood around trying to empty plates by feeding the young adults.
So right now there is never any danger of starving mostly due to the slow drain Jason added for steampocalypse, but even without the boost you're rarely in a situation where there isn't much food.
I think making everything organic decay would be a step in the right direction because it satisfies both:
-Not arbitrary - All organic matter decays in real life
-Adds a challenge, food production must become nearly constant to replace decaying food
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[D]ue to the slow drain Jason added for steampocalypse
I'm pretty sure the slow drain ended after like 8-12 hours of the recent Steam sale going live...?
Eve Whiskey, i.e. "Whisler".
Add zoom and hotkeys to the base game (see Hetuw mod) to improve the popularity of the game.
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Keyin wrote:[D]ue to the slow drain Jason added for steampocalypse
I'm pretty sure the slow drain ended after like 8-12 hours of the recent Steam sale going live...?
Really? drain still feels slow and I think bonus is still up to +4 from +2
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I think making everything organic decay would be a step in the right direction because it satisfies both:
-Not arbitrary - All organic matter decays in real life
-Adds a challenge, food production must become nearly constant to replace decaying food
Buckets are made from wood and rope. Both organic products. The wood will rot. The rope will break. Buckets shouldn't last forever.
Fancy clothing is made from balls of thread. Balls of thread come from sheep. That's organic too. The threads would eventually wear out, get dirty and torn, fall apart into rag clothes. Fancy clothing shouldn't last forever.
Bellows are made from rabbit hides and wood sticks ... etc etc. I think you can see where I'm going with this. But why stop there? Everything crumbles and falls eventually. Even a stone wall wouldn't last forever.
Nothing lasts forever. Let it all die.
EVEN THIS THREAD.
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FulmenTheFinn wrote:Keyin wrote:[D]ue to the slow drain Jason added for steampocalypse
I'm pretty sure the slow drain ended after like 8-12 hours of the recent Steam sale going live...?
Really? drain still feels slow and I think bonus is still up to +4 from +2
Could be that's the case, but the slow drain was really slow at the time of the sale. I remember that distinctly, because I was wondering at the time how the dozen or so noobs running around in an Eve camp with no food weren't dying, then noticed my food bar was taking literally minutes to tick down a few boxes. The drain got a lot faster I think some 8-12h later, but maybe it's still not as fast as pre-sale.
Eve Whiskey, i.e. "Whisler".
Add zoom and hotkeys to the base game (see Hetuw mod) to improve the popularity of the game.
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It should be very dangerous to travel in the wilderness. Otherwise no matter how it's balanced, if Eve camps are at all possible, then you can walk around the map eating natural food and not growing anything yourself.
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