a multiplayer game of parenting and civilization building
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Here is the original notepad file in pastebin format: https://pastebin.com/vmfYhPkk
Name Time Heat Suggested Heat
Burning Tinder 10 2
Fire 60 8
Large Fast Fire 60 16
Large Slow Fire 240 12
Flash Fire 30 16
Hot Coals 120 3
Hot Flat Rock 120 3
Cooked Omelette 10 3
Burned Omelette 100 3
Simmering Water 120 3
Simmering Salt Water 10 3
Dried Salt 120 3
Simmering Palm Oil 120 3
Molten Palm Wax 120 3
Cooking Three Sisters Stew 30 3
Sugarcane Pulp in Simmering Water 10 3
Cooked Sugarcane Pulp on Hot Coals 120 3
Simmering Cane Juice 10 3
Dried Raw Sugar 120 3
Cooking Sugared Pumpkin 30 3
Wood Shavings in Simmering Water 10 3
Cooked Wood Shavings on Hot Coals 120 3
Simmering Black Dye 120 3
Cooking Turkey Broth 30 3
Sulfur Trioxide Reaction 30 3
Simmering Dye Mordant 120 3
Simmering Rose Madder Dye 120 3
Simmering Indigo Dye 120 3
Simmering Green Dye 120 3
Simmering Yellow Dye 120 3
Note: Candles should require lighting, produce heat (2), burn down over time and have stages of length; 2; full and half, or, 4; full, long, half and short, each lasting 60 seconds. They should also be useable to light small fires; tinder and, perhaps, kindling.
Yule Tree 60 - 12
Yule Tree with Half Candles 60 - 8
Lit Jack O' Lantern 60 - 2
Name Time Heat Suggested Heat
Burning Adobe Oven 15 - 12
Hot Adobe Oven 60 - 8
Firing Adobe Kiln 30 - 12
Firing Adobe Kiln Sealed 30 - 8
Firing Forge 30 - 16
Firing Newcomen Pump 15 - 12
Firing Newcomen Bore 20 - 12
Firing Newcomen Drill 20 - 12
Firing Newcomen Lathe 20 - 12
Firing Newcomen Hammer 20 - 12
Firing Newcomen Roller 20 - 12
Firing Oil Drilling Rig 10 - 12
Firing Oil Drilling Rig 10 - 12
Firing Oil Pumpjack 20 - 12
Firing Fractional Distiller 20 - 12
Gushing Oil Rig 10 - 4
Running Water Pump 35 - 12
Running Diesel Mining Pick 2 - 12
Moving objects, giving off heat, may be difficult to calculate.
Running Crude Car 120 - 12
Running Crude Airplane 30 - 12
Running Crude Airplane on Landing Strip 30 - 12
What do you think of ovens, kilns, forges, Newcomen and diesel engines, giving off heat?
What about using candles as firebrands?
Did I miss anything that gives off heat?
Did I miss anything that should give off heat, like; hot iron, steel, crucibles or even pots of soup stew or broth?
What else should give off heat and, using the fires as examples, how much heat should these things give off?
Have you ever tried heating a room using charcoal powder or bagasse?
My apologizes for the notepad format not translating to a BBCode forum post. I think there is enough info here for you to get the point and make some comparisons without having to look through onetech as I have, but do feel free to consider the numbers for yourself.
A good place to start, is simply with fire. https://onetech.info/82-Fire
Some questions I wonder about:
Are four hot coals (heat 3) in a room as warm as one large slow fire (heat 12)?
Would people be willing to trade the hassle of firewood and planting trees, with, going between hot coals and flash fires with bagasse, charcoal powder and kindling from branches? Could the latter manage to become a more sustainable industry for generating warmth and saving time, labor and resources?
Why don't we talk more about warmth, heat and the temperature meter? Why does so much of the game revolve around the food meter and "yumming" when nutrition does not make up for calories, which, both meters clearly represent?
I feel, once again, where I was with the game, almost two years ago, thinking we are sorely overlooking the importance of the temp meter, in our casual experience, and we are not passing on those concerns to the few new players that do trickle into the game.
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Controversial opinion: smithing should be hungry work.
Loco Motion
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Here is one of my old posts from May 9th 2018 on Food Consumption vs Temperature https://onehouronelife.com/forums/viewtopic.php?id=1544
where I tried to express a similar concern, albeit, in a time of some different mechanics, regarding rooms, heat sources and the effect the temperature of the environment had on the player's temperature meter.
Some of, this picture
is still relevant today, in terms of the relationship to food consumption rate and the temp meter.
Though I think the matter of the oven, kiln, smithy and engines giving off heat, is important, in the meantime, all the industries revolving around hot coals, are also worth keeping in mind. Players, should be encouraged to look at the world, as if through a pair of infrared glasses and areas that would appear in that Goldilocks zone of 10-12, should be trafficked considerably more to decrease food consumption.
Most of the map is naturally cold, why should the heat of these fuel burning items and industries, be going to waste?
smithing should be hungry work.
Or, the smithy could be a very hot environment, when you are surrounded by kilns, forges and the Newcomen, and that, excessive heat, could translate, to increased food consumption, while the area around the smithy, becomes a more reasonable temperature as it produces a balance between the, hot, oxygen hungry coals of the forge and the cold, surrounding, environment.
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Controversial opinion: smithing should be hungry work.
I think that walking should be hungry work.
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Legs wrote:Controversial opinion: smithing should be hungry work.
I think that walking should be hungry work.
I think that eating should be hungry work.
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voy178 wrote:Legs wrote:Controversial opinion: smithing should be hungry work.
I think that walking should be hungry work.
I think that eating should be hungry work.
That'll take a bite out of surplus food!
Steam name: starkn1ght
The Berry Bush Song
The Compost Cycle
Gobble-uns!
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