a multiplayer game of parenting and civilization building
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So, we have hats, shirts, pants, shoes, capes, and backpacks, but what about gloves?
Gloves could be made by taking two pieces of cut rabbit fur, and then splitting it in half to get one piece of cut rabbit fur. Then you use a needle and thread on it to get a glove.
The stats for the glove are as follows:
NAME: Rabbit Fur Glove
INSULATION: 2.5%
PICKUP AT AGE: 3
ITEM SIZE: Small
But why would we even need gloves?
Well, currently in the game, the highest insulation % you can get is 95%.
But with two gloves, you would increase your insulation by 5%.
And 95 + 5 = 100.
With gloves, it will FINALLY be possible to get an insulation % of 100%.
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100 would fry you since you walk near ovens and kilns
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Someone is just too afraid of Corona.
- I believe the term "Berrymuncher" is derogatory and therefore I shall use the term "Berrier" instead.
- Jack Ass
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100 would fry you since you walk near ovens and kilns
Bizarre claim, since ovens and kilns don't increase the player's temperature one bit.
If you were just joking, it would be better if you made that clear.
Edit: Alright, I didn't notice ovens and kilns increasing temperature when I made this comment.
Last edited by Spoonwood (2020-05-18 11:33:02)
Danish Clinch.
Longtime tutorial player.
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pein wrote:100 would fry you since you walk near ovens and kilns
Bizarre claim, since ovens and kilns don't increase the player's temperature one bit.
If you were just joking, it would be better if you made that clear.
They do as of a recent update. Do try to keep up.
https://onetech.info/249-Burning-Adobe-Oven
For the time being, I think we have enough content.
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Spoonwood wrote:pein wrote:100 would fry you since you walk near ovens and kilns
Bizarre claim, since ovens and kilns don't increase the player's temperature one bit.
If you were just joking, it would be better if you made that clear.
They do as of a recent update. Do try to keep up.
https://onetech.info/249-Burning-Adobe-Oven
None of those links show the player's temperature increasing.
Oh, you have the heat measure there. But, it's less heat that the player would experience due to be a tile away from the oven or kiln at least. Also, the word 'fry' in English isn't usually used to suggest a small bit of temperature above a comfortable level, but a much hotter state. Potatoes get fried, an egg gets fried... neither temperature is comfortable for people if they experience it. But, Pein's claim is less bizarre now to me, so thanks.
Last edited by Spoonwood (2020-05-18 11:30:21)
Danish Clinch.
Longtime tutorial player.
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doesn't matter, any type of heat source, if you would enter a desert with 100% insulation or a mosquito byte you, 100% insulation would be the death of you
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Someone is just too afraid of Corona.
Petition to add face-masks.
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doesn't matter, any type of heat source, if you would enter a desert with 100% insulation or a mosquito byte you, 100% insulation would be the death of you
The later yes. But, clothing doesn't heat anyone in desert or jungle for that matter and hasn't for over a year as I recall. Unless 100% is different than 99% somehow.
Danish Clinch.
Longtime tutorial player.
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110% is way worse than 95%
any heat source heats you and you would need to discharge that heat if the insulation is absolute which would be quite dumb
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Unfortunately, the 6 types of clothes were decided long ago, and it's pretty expensive (for me) to add a new one at this point.
The 6 types are:
hat
tunic
bottom
backpack
left shoe
right shoe
Actually, shoes are the same item, but there are two different spots on the body.
The reason clothing works this way is so that it can fit everyone in a nice way, from babies to the elderly. The top is hard-coded to position relative to the body, etc. Gloves are kinda hard, because people have arms that change length throughout life, so there would need to be some more special-case coding there to add it. Plus, support for glove positioning would need to be added to the editor, etc.
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you could add belts and neckbands on top
Innogames the west had so similar sprites to ohol, it's kinda scary, even the picture sizes.
Would be fun even if it's just décor, lot of people just do clothes for their look
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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100 would fry you since you walk near ovens and kilns
That doesn't consider farmers.
Danish Clinch.
Longtime tutorial player.
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pein wrote:100 would fry you since you walk near ovens and kilns
That doesn't consider farmers.
Farmers would also fry when walking near a heat source with 100% insulation. Farmers heat up the same as everyone else.
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Spoonwood wrote:pein wrote:100 would fry you since you walk near ovens and kilns
That doesn't consider farmers.
Farmers would also fry when walking near a heat source with 100% insulation. Farmers heat up the same as everyone else.
But will farmers walk near burning ovens or kilns? Not always at least.
Danish Clinch.
Longtime tutorial player.
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DestinyCall wrote:Spoonwood wrote:That doesn't consider farmers.
Farmers would also fry when walking near a heat source with 100% insulation. Farmers heat up the same as everyone else.
But will farmers walk near burning ovens or kilns? Not always at least.
All it would take is dying of heat stroke one time. Then you won't be walking anywhere.
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Spoonwood wrote:DestinyCall wrote:Farmers would also fry when walking near a heat source with 100% insulation. Farmers heat up the same as everyone else.
But will farmers walk near burning ovens or kilns? Not always at least.
All it would take is dying of heat stroke one time. Then you won't be walking anywhere.
No character dies from heat stroke. So, your concern isn't relevant.
Danish Clinch.
Longtime tutorial player.
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DestinyCall wrote:Spoonwood wrote:But will farmers walk near burning ovens or kilns? Not always at least.
All it would take is dying of heat stroke one time. Then you won't be walking anywhere.
No character dies from heat stroke.
Because we have no gloves.
Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies
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Actually, we do already die from heat stroke. That's what happens when yellow fever raises your temperature so much you rapidly starve to death. That's why you could save yourself by running around naked and fleeing to a snow biome, back before the temperature overhaul. And if we were able to reach 100% insulation, that's why people would cook themselves to death by standing too close to a fire.
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Actually, we do already die from heat stroke. That's what happens when yellow fever raises your temperature so much you rapidly starve to death.
That's death by starvation.
That's why you could save yourself by running around naked and fleeing to a snow biome, back before the temperature overhaul.
You couldn't do that clothed before the temperature overhaul. And if you're naked, doing such would still save you.
No, standing by a fire with 100% insulation won't kill people. Staying by the fire with 100% for a long period of time might, but this isn't a game about standing still, is it?
Danish Clinch.
Longtime tutorial player.
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DestinyCall wrote:Actually, we do already die from heat stroke. That's what happens when yellow fever raises your temperature so much you rapidly starve to death.
That's death by starvation.
Nah, it is death by overheating.
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So, we have hats, shirts, pants, shoes, capes, and backpacks, but what about gloves?
Gloves could be made by taking two pieces of cut rabbit fur, and then splitting it in half to get one piece of cut rabbit fur. Then you use a needle and thread on it to get a glove.
The stats for the glove are as follows:
NAME: Rabbit Fur Glove
INSULATION: 2.5%
PICKUP AT AGE: 3
ITEM SIZE: SmallBut why would we even need gloves?
Well, currently in the game, the highest insulation % you can get is 95%.
But with two gloves, you would increase your insulation by 5%.
And 95 + 5 = 100.
With gloves, it will FINALLY be possible to get an insulation % of 100%.
Maximum insulation is actually 97% if you wear a cape instead of a backpack
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-Ian- wrote:So, we have hats, shirts, pants, shoes, capes, and backpacks, but what about gloves?
Gloves could be made by taking two pieces of cut rabbit fur, and then splitting it in half to get one piece of cut rabbit fur. Then you use a needle and thread on it to get a glove.
The stats for the glove are as follows:
NAME: Rabbit Fur Glove
INSULATION: 2.5%
PICKUP AT AGE: 3
ITEM SIZE: SmallBut why would we even need gloves?
Well, currently in the game, the highest insulation % you can get is 95%.
But with two gloves, you would increase your insulation by 5%.
And 95 + 5 = 100.
With gloves, it will FINALLY be possible to get an insulation % of 100%.
Maximum insulation is actually 97% if you wear a cape instead of a backpack
SEALSKIN COAT - 31.5% insulation
RABBITFUR LOINCLOTH - 17% insulation
RABBITFUR SHOE x2 - 17% insulation
WOLF HAT - 22.5% insulation
CLOAK - 7% insulation
31.5 + 17 + 17 + 22.5 + 7 = 95
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