a multiplayer game of parenting and civilization building
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Bears, on the flip side walls keep us from expanding. Although we could just build walls around the bears!
What do you mean walls keep us from expanding?
I think the bots are cool as fuck.
I hope it has cool shit like neural nets <3I wonder if a bot can learn to play this game?
It would have to deal with retraining for each patch.
It should be able to, Neuroevolution is the way to go for this. I have seen it done on more complex games.
I, however, think it would likely ignore the crafting completely and just run bush to bush eating berries. as the only "goal" is to stay alive.
Maybe some complex things could happen like food storage, I could see them hoarding food, I doubt it will get anywhere close to farming as it is fairly easy to stay alive till 60 without building anything.
This being said, if another goal value was implemented, something, like giving points to each crafted item and give each item or chain of crafting EG farming a certain point value, Could cause some interesting effects. Thus networks that craft more would be selected for the next set.
Neo wrote:pein wrote:i got sever lags, now i fixed somehow and lived a long life in town
my mom was bitching about things, a guy stabbed her, they healed
then a few more peopleis nice and all but was a waste of resources on them
i seen a backpack changing owner 5 times
i guess people just want to heal no matter whati really think i need a least a closed box to store my stuff cause i hate working for lazy bastards who roleplay all the time
the berry farm went all dry and nobody picked carrots, so i had hard time fixing town, i would actually let all of them die when i make berry bowls since i was kid and then they use the fleece over and over without feeding sheep
Why do you have to power game so much my dude. You feel like your getting fucked over because you are. You are mad because your constantly working while we're having fun roleplaying.
FYI I was berry farmer for most of my time apart from my last few years, Stop acting like your sole savior in every town. Get your head out of your ass pein, Just because you don't enjoy the game dosn't mean we can't.
I will keep roleplaying because otherwise every life will be the same and I'll become as bitter as you.
yes i am, cause like 2 of us fixing things after people making useless drama
i am mad cause they letting people live who dont deserve it, then dooming a whole generation
like last time when you do something then you decide to kill somebody who calmed down already? i dont liek to do it always and dont have to do it always but then nobody does it
Killing people because they are being useless is just a c**t move. in fact, I would say you are worse than the people doing nothing. you could banish those people, you could be a leader and organize those people, they may just be new players. Maybe we have found out who is doing all the murdering.
and Neo i am glad someone agrees that Pein has a weird obsession with power gaming OHOL, A game where you live ONE HOUR in a town you are likely not gonna see again.
sounds fun
He could just implement a random letter sounds from whatever language to each letter, so when you type you only hear and note read.
Could make it interesting and have each eve have a different set language.
ovs this will never happen, it makes the game ten times harder and new players will quit even faster.
Is there a good reason why there are things that are impassable? surely walls/fences are the only things that should be?
I get that trash pits are like holes, and you don't want people to stand on them, but surely you could prevent people standing on the tile but being able to walk over it? IE not being able to click on them but able to path-find through them.
#BringBackFencedPens
Or we can just stop pretending this is a PvP game. Go play Rust or something if you don't like that. Account/IP bans for people who kill excessively.
it is a PvP game, the amount of people who Steal food to save themselves, or stash needed tools so only they can use them...
This game is all about player interaction and there will ALWAYS be bad interactions. even if you take combat out, you will still fight with some people of food or leadership.
running away in a multiplayer game to play it then as singleplayer ?
that's the solution, isn't it ?
& about penalties - IT - DOES - NOT - WORK
the only thing that would work
is giving the victim the option to cure themselves - THEMSELVES,
not how it is now announced by Jason to be cured by others - this won't work eitherpeople are being murdered because they are unable to do anything powerful about that
killers are powerful in OHOL, players not interested in killing are nothing but helpless PREY, that's how extinction works- - -
You do know that if you have the ability to heal yourself so does the murderer, BUT it is unlikely that someone will heal the murderer but will heal victims. This basically fixes the problem, but if you can heal yourself then everyone becomes unkillable including the murder, not achieving anything. and what the fuck is the point in putting murder into the game if he is just gonna make it impossible to kill anyone. and as stats show, murder isn't such a big problem as everyone makes it out to be.
If you keep suiciding you will spawn as an eve.
And yes.
You are born; you cry; you grow; you learn; you help; you craft; you build; you live; you birth; you nurse; you teach; you lead; you morn; you cry; you watch; you grey; you die.
In a world built by parents of the past for children of the future, societies must strive towards technologies of tomorrow to solve the problems of yesterday.
If you can heal yourself, then these "griefers" would just heal themselves, adding the healing to the game, pretty much stops murders, as victims will get healed and the murders will get stabbed and cant heal. I don't really know why he would add a mechanic (murder) into the game that he then mitigates so easily but I guess there are alot of butthurt people who hate dying in a world where they only live for an hour anyway. and if you look at the stats, murder is low anyway and its HIGHLY more likely that you get killed by animals and NO ONE is asking for them to be mitigated.
AND STOP CALLING IT GRIEFING. Honestly, it's like when people on the sea of thieves moan about "griefing" when its literally a pirate game.
Narr the idea silly, you should probs focus on resources based in each biome and making players have to travel or trade of those resources.
I love the idea of larger biomes, hate the idea of being able to survive in all biomes.
could lead to cool things working out like..
(using salt as an example)
You have the main town and a "Salt town" both are apart of the same family.
The salt town is located near a snow biome for fast access to ice water. and the main town is a medium walk area (due to larger biomes)
Main town sends a few sons to work a salt town.
Salt town produces salt and swaps it for food from the main town.
(The dream, reality it probs wont work for many reasons but you know, having fun with imagination)
I hate the idea of being able to live in any biome as its not true, you can't live in every biome, or well at least prosper. Snow and desert biomes should be more deadly, the cold and heat should really affect people.
Swamps I feel are just kinda pointless when people say swamp they mean water, so whats the point in having a biome for one reason, just for the sake of having multiple biomes?
I feel like rivers and oceans would be a better and more realistic way of doing so but this basically destroys your current work and stops the whole "Water tech tree".
the only biome that should also be livable is hearthland (rabbit land) which all that takes is just adding branches their trees and spawning items there. maybe a different type of berry bush but that's about it.
from a technical point of view, you won't need to add x6 more items, you just need to make "reskins" of the base resources EG the ice biome may have, I don't know, dead roots that when put together makes a thread for example. You don't have to make a whole new tech tree for each biome like you are saying.
Pffft.. I think trying to control it is pointless. I like the way it is now but I also liked it when you spawned across the map.
Maybe being born into the longest family line available first? I hate the idea but it would stop intentional baby suicided, but would probs cause that family line to collapse.
The people who love playing the game will play anywhere. Babies who suicide won't have the experiences of what the game has to other.
Please don't lift the Ban, its the main cause of suicided being able to go back to the place where they were making a building or whatever. it makes it a solo game its not what this is about..
Putting a mad idea out there (crazy I know), how about you have to earn the right to spawn in long family lines.
EG your first life will be an eve, if you live to old age (50+) you can then spawn as baby of an eve, live to old age you can spawn as the 3rd gen etc etc.. notice is said CAN, if there are no 3rd gens you will spawn in a lower one. Every life you die between the ages of let's say 14 and 40, you then go down a generation.
I know this won't work and totally is against the scope of the game but it was fun thinking about it, kinda makes a leveling system and long lines would be more pro players and what not.
Don't change the males, they have their pros people just don't realize it.
The way I see "higher tech" in this game is that it has to be stuff that you need for some reason.
I could give you CNC-milled cutting instruments made of titanium, but you would have no use for them, so you wouldn't use them.
Tech is motivated by need.
The next step is probably engines of some kind. But why? Probably because you're running out of water and need a stronger pump to pull from deeper. And why are you running out of water? Because of food.
In this game, food is the only thing you need, so everything comes back to that in some fashion.
I have mentioned before in a few posts,
with the introduction to decay, the future tech could lead towards items that decay less OR produce more.
EG Whats the point in making steel tools, because of they last longer.
However, ATM we do not see any "ages" or steps, because tech atm can be rushed in a generation or two. Thus, there needs to be a way of delaying this progress, bare with me on this.
there are a few ways to do this without truly destroying the feel of the game, each "life" must feel like they are progressing, however, progression must have a limit per life. This is where I believe Delay times for stations should be a thing, EG a kiln should take 30 mins to "set" before being usable AND also having a number of uses. This solves two things. ONE; timers on these structures would halt progression only for a generation or so (You have it for the bell tower why not others) and Two; gives you a doorway to future tech, EG a metal kiln that has not set time AND more uses, this means villages have to progress to these future techs because they cant just keep using clay kilns, same way you cant keep using stone tools.
I know alot of people hate the idea of being stopped progressing, BUT there should always be something for people to progress to.. you are born in a town with no clay stations you build them. you are born into a town with kilns, you can use them kilns to progress to steel. you are born in a town with steel you can progress to metal stations (bare in mind new stations will have new recipes too).. etc.. etc.. it shouldn't be able to be done in one or two generations. it should mean something when you spawn into a village that has progressed to steel "OH SHIT SON THIS TOWN IS LIKE 10 HOURS ALONG"
Basically, you are adding another reason to progress to use better items to save "Time" and increase "uses" (thus slowing down resource usage) always pushing towards the longer lasting items however these new techs would be slow to get to thus making the progression more meaningful, like when you see a built bell tower.
I understand that this may not be your mindset for the game however without this you will end up with villages having clay kilns while using engines, but it's your game, just throwing some ideas around.
I don't think it would work with the way the game is modeled now anyway. It would cost too much in time/resources. Especially since Jason is going to make it harder to grow enough food to keep a village alive.
It's a good idea, but I think it will be too hard to execute. Even if the changes are made to the game, few will build one. Fact is, now the only reasons anyone makes housing now is for storage.
I just mentioned this in another thread.
I imagine in the future there could be items that only work inside rooms. Take a leaf out of ECOs book.
Would slow progression which is good, because atm it can be rushed out so quickly its stupid.
Ah nice to know, good job.
strange how that works out.
Rebel wrote:pein wrote:the issues are:time and resources
stone walls are expensive, a big enough trash pit pen might work, they can dig you out but unlikely they put 19 items in one pitHonestly Pein, stop encouraging this horrible idea of pit/graves walls, it's the ugliest shit I have ever seen. Fences are cheap, it's literally a little bit of gathering, its one more step over a pit
You still need a shovel, you still need to hit stakes with a hammer, why can't you just go collect some bloody branches for that sake of not making towns look like shit.
just because you cant be arsed to gather, don't punish the rest of us who like nice looking towns. plus pit pens take ages to fix up too, they are just the worst please stop.on a side, note I like your idea oh a "bank" basically, but again would only really work on private servers.
As more tech Is added I am sure one day he will consider some sort of trading/banter mechanic that allows us to control our logistics, for now just be happy with Sauerkraut.
pit grave looks 10 time better than a grave block, they look the fucking same as other graves, i dont know why you cant place it in four walls without corner, but you can place it in a 4x4 block, where you got no intention of putting a letter on it from center to edge, i dont know why cant you leave 1 tile between 2x2 graves, or place them as a wall around the city rather than filling a biome with noob kids bones and wasting a shovel on them
4 out 500 graves convinced me they never gonna be finished, also i seen soo many times they chuck down a grave in middle of the city, cause obviously, their mom was sooo good, that needs to block the way of everybody elsei know a lot of people annoyed by people like you and they might be less, but they make more work than you
you are the person who fucks up my 4th chisel without asking to make a stone room and lock out others, or who cries about a board i take, when i made all the tools for you to make it, or the one who makes a road before solving the food issue
i made out of fences, adobe bases, using ponds, wells, cactus, you know what? spend a life on making a 4x5 adobe room, when we had resources, 3 of us spent a lifetime making a 5 by 5 with a better than average spot where we had long shafts, still we had to go in 3 other biomes
problem is, you need carts to gather enough fences, which currently comes from ropes, which cant be made after you nulled the closest green biomes and milkweed farming only works after composting, and even if i make 3 carts, people feel entitled to take it instantly
fences dont look good either, vertical ones maybe, a player taking a fence rail dont look good either, even with his best intention takes it down and releases all the sheep, you can just start it over
so you need to place it diagonally, and looks like the crappiest thing ever, but i wouldnt place it differently cause it wont function
the other thing is griefers, they gonna ruin your nice fences just for the sake of it, or a kid gonna click the fence instead of the dung inside it, pits are harder to remove if fixed down, and people fix it down 90%i generally dont drop anything on it so you can remove it, after building a normal fence around it, increasing its size, lot of people do it, stays in my topic, any attempts i seen ended up int o a triple walled pen with some fences, some pits, some stone, if its a way to grief it, they do it
i cant be arsed to spend a lifetime on something, people gonna ruin in 10 minutes
as you or others can be arsed to go gather for the city
you like nice looking town you didnt made maybe, cause that one step you talk about is a difference of 20+ minutes, so pretty obvious you dint made one yourself, and if you dont realize that a city is not a city without compost and why time is more important than looks, than you dont play this game properly. so yeah, when i make it gen 2, or when you dont make it under a lifetime, and others got no clue what to do with the branches, then dont cry about the look of it, i put it further every timei make that, the shears, the spindle and the needles too, rather than make a 3x3 fence and die without a sheep, next 5 generation spends carrot farming with no compost, happens all the time
never seen a working fence pen which lasted too much, seeing tongs and short shafts made out of rails makes me want to leave the place, imagining people working hard just for someone to destroy it for good
also making roads by cutting the trees in the green biome is ugly, a city without trees is ugly, no ability make fire is deadly, so roads to me are ugly, leading into a graveyard with no function
containment is first
should be noob proof
should be grief proofso far few things are blocking as far as i know (not sure on update)
adobe wall which decays
adobe base which is cheaper and decays
stone which wont decay but its expensive and slow, same as a fence as griefed by empty hand
fences which can be griefed by hand and destroyed with shovel
graves from flatstone -its even portable
sheep bones which decay and having 16 requires killing 16
pits unfixed which are fast to make, can be extended and rearanged
pits fixed which are same as stone wall (needs dedicated griefers) and doesnt cover
graves with letter which are same in every quality with a stone wall, with added benefit of not covering tiles and ability to hold itemsexplain why a wall of graves 1x16 is bad for you and a 4x4 is looking good when first can block out the animals, second just comes from the "We can fuck up more shovels and have more dead kids buried in smaller place" thinking
and for last, a deal: I make a pen of pits of a "P" shape, so you know its mine, you obviously can build fences around it and remove it, next time i reborn, i will personally plant one wheat and one berry bush for each fence
ye of little faith
Don't assume you know my game style or how good i am, When you assume you make and 'ass' out of 'u' and 'me'.
I hate graves just as much as the next guy, I personally don't make graves and leave them to despawn.
All I am saying is that I would rather spend an extra 20 mins making a fence pen, then making a ugly arse pit pen, a day will come when he makes pits and grave passable, are you gonna complain then? He made fences for pens, he made pits for trash, stop meta gaming.
What difference does it really make, that you get sheep 20 mins later then normal, and what the hell is the fun in rushing out the content.
If a village cant survives one or two generation without sheep they shouldn't survive at all.
If you want to continue this convo PM me.
Back to the topic at hand.
trading in the current stage is the last thing on my mind, I know trading was fundamental to human success, but I would rather have Jasons time spent pushes the tech tree further.
I like the social experiment aspect of this game but when you only play for max an hour and there is this 3 hour ban, there is not much reason to set up the infrastructure for trading or personal housing in a town where the time you get back to it, its likely to be dead or completely changed.
Once Jason gives us a good reason to make houses we shall start making buildings, EG Forges only work inside buildings for example, or getting some sort of food buff when eating inside maybe on chairs and table (which only can be built in an enclosed room). Also sorting the griefing with buildings IE locks or being able to destroy stone walls.
As mentioned before a barter stand is the only way I see trading working out. I would happily use but would require planning and personal storage to store your traded good, EG if i buy a basket of pies, I need somewhere to put them so people don't eat them. plus you have this added problem of someone stealing the items you were making to trade of pies, imagine you been growing wheat or breeding sheep and someone snatches it. Guess you would really have to have professions in a major way.
Also, I wouldn't mind it if your surname was linked to the job you did the most, or at least let branches of the family change their surname. If I was born and my surname was "Smith" or "Miller" etc I feel more entitled to do that job, maybe that's just me tho.
Eve camps generally won't have jobs, I love the idea of "primitive camps" where they don't have jobs and everyone just does what they do now and just run around doing odd jobs and then having "Towns or cities" where trading is the way of life, would feel like progression.
Maybe the key thing making it easier to get that item the baker wants so you can get some food, and harder just to "single player" it and just farm berries.
Standing outside in full gear with no heat sources nearby will give you a heat of 0.27, and standing outside but on a single floor will give you 0.37 heat. 0.98 is so much insulation that unless the heatsource is on your tile, you ignore it. That's why it's so close to the temperatures inside the room.
Is this what you meant?
kinda, so floors give heat?
What i was saying is do the same test, in a room and then do it outside and compare the heat,
So let's say you have a fire, inside a 5x5 right in the middle of the room, log the temps
Then make a fire outside with 5x5 space near it on the same biome as the house is built on and log temp of each tile. if you know floors give an extra 0.10 heat, you can work out if the walls actually do anything to help too.
Thus we could conclude if building rooms are worthless is better just build fences or corners of the house for segmenting professions
I've also now tested it in the best clothes you can get (wolf hat, rabbit fur loincloth, rabbit fur shoes, sealskin coat), which gives you an insulation off 0.88 total.
If you stand on top of the fire in the corner of a 3x3 adobe room, you get 1 heat (max).
If you stand in the middle of such a room you have 0.39 heat, which is not bad, but you'd think you'd be burning up in full fur clothing inside a heated room, yet you're not even comfortably warm.
If you stand in a corner opposite to the fire, you'd have a heat of 0.38. Again, not bad but as far as realism goes it makes no sense.
For someone in full gear a desert tile hidden under a floor is a great starvation zone. The insulations add up, so in full gear on top of a wooden floor you have 0.98 insulation, so you keep all the heat that's produced on that tile pretty much. A desert tile produces heat, so that hidden desert gives someone in gear max heat, and is essentially worse than standing naked in snow.
sounds shitty, have you tested the room temps against outside temps one same biome?
Doesn't work lad
I could be being stupid but seen a few "Dug potato" shovels laying around because people cant get the potato off
Gonna test it out more but I have seen lots of bugged out ones
EDIT: think its with the half-broken shovel that bugs out.
I have gotten my family to town before, I did plan ahead, I made two bkpks 8 storage and when you have a girl you can give that too her and still carry her. I took a snare and needle with me so we could make more, there is plenty of milkweeds when you travel. I believe she made it with her kids unless they decided to stop and settle, as the family lasted 3 gens after me.
the issues are:time and resources
stone walls are expensive, a big enough trash pit pen might work, they can dig you out but unlikely they put 19 items in one pit
Honestly Pein, stop encouraging this horrible idea of pit/graves walls, it's the ugliest shit I have ever seen. Fences are cheap, it's literally a little bit of gathering, its one more step over a pit
You still need a shovel, you still need to hit stakes with a hammer, why can't you just go collect some bloody branches for that sake of not making towns look like shit.
just because you cant be arsed to gather, don't punish the rest of us who like nice looking towns. plus pit pens take ages to fix up too, they are just the worst please stop.
on a side, note I like your idea oh a "bank" basically, but again would only really work on private servers.
As more tech Is added I am sure one day he will consider some sort of trading/banter mechanic that allows us to control our logistics, for now just be happy with Sauerkraut.
I guess its to add to that "I heard a bell in this direction, do I take a risk and walk there, it could be 1 min away or 5 lifetimes away." if bells only set nearby peoples markers then it turns into an "OH SHIT A BIG TOWN IS WALKING DISTANCE" its the same reason why I assume he doesn't tell you how far away it is, would not be heard to display a number under the arrow, but they would as mentioned take the risk away.
If eves spawn and hear a bell, they might not run towards it, if it's a proximity bell then they defo would.
He has mentioned before that he wants traveling to find settlements be a Risky, a multiple generation things, hence why you are never likely to spawn NEAR the bell anyway thus it will always take prep work and multiple gens to get your family line there.
internal trading wont work, there is nothing stopping people from stealing your pies you made, unless you lock it, but people can still make keys and rob you AND what happens if you die collecting something away from town like water and you lose the key for your trainee, plus once there is more then a couple of "shops" people will have duplicate keys.
I love the idea, but in practice does not work. the best way to implement this is spreading your "shops" some distance apart where horse and carts are needed for transporting it, EG.
A Miller brings you flour for Pies
A shepherd brings you mutton for pies
You can then also trade pies for clothes, tools etc from other people.
HOWEVER. This will never happen.
1. You will always have to have a eve camp where everyone shares and crafts things.
2. you can't organize a town of this scale in one life
3. in most cases, your trainnee will die or not understand whats going on.
4. Buildings take a while to build, Also, Experts who know how to basket/box craft with one crafting tile only need small spaces to work HOWEVER the trainee may not be as good.
5. Its risky business forcing people to trade for food, you will just get murdered by anyone who really needs the food or Thinks that the town is starving.
6. Again, cannot do this in one lifetime.
Town trading is nice, I have seen it happen multiple times when big towns get too populated and food gets low, people just grab a basket and run for the hills, some survive and make new villages later to trade with the big town.
its selfish and there is no reason to trade, You don't make a profit you have no skill set that someone else cant do, as soon as you say "yeah you cant have this unless you give me flour" they will just make their own pies with that flour. Specialization is key to commerce its econ 101, and there is no skill trees here.
Maybe we should focus on town trading. Food trading probs is a bad idea, each town should have its own food network, but there is no reason why a well-off town can trade food to another town for these items. however Tools or clothes, even people can be traded. I once bought a small girl with a cart of a full set of clothes as our village had no females.
Another point should be made that lives are short, unless roads are made to each town, then trading wont last long, also towns can change within a generation, One min there is a baker making carts of pies, but then the shepherd dies so no mutton then the baker dies and no one takes over..
If Jason Makes barter stands, would be a great idea EG You put a basket of pies on it and ask for a bowl of flour, I can see how this would be implemented and think it would work well.
EG, you cannot swap with the item on the stand unless you are swapping with the item it is asking for, would improve logistics. I personally would love it, but I don't know if it has its place here. we have keys so Jason must think there is a need for personal chests. this would give people a reason to use them apart from to hide tools from griefers.
I just know for a fact, that if trading was implemented, towns would die out fast or people would just not bother with it, Yes its easier to Trade flour for three pies but what happens when you start laking? no pies left at the store, fuck it ill make my own and give them out for free.
This game is NOT a CIV building game, it isn't and people who tell you otherwise clearly haven't played it enough, there is no way to translate your plans for a town through generations and EVERY town ends up being a mess until and pro player comes along decided to organise it, but that only lasts like 20 mins until the next gen is born.
Jesus that was a long post. XD sorry about the spelling error i cba to proof read.
I know people used to make rooms for babies, it's rarer now due to the hot biomes.
He has fixed it, check update log