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a multiplayer game of parenting and civilization building

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#51 Re: Main Forum » Last name lost? Anyone remember this family? » 2018-07-30 18:56:39

I feel like someone who is Nameless should at least be Nameless Lastname. Then if they grow up and manage to have kids, they pass on the lineage properly.

Maybe not on the page... but in the code.

#52 Re: News » Update: Curses » 2018-07-30 01:13:53

jasonrohrer wrote:

Regarding being too young to curse...  If you remember their name, you can still curse them in your next life, once you grow up to be old enough to say their name.  Just write their name down.

If they don't have last names in the life before, it's a little rough to just yell "Curse April" in your next life...

I feel like there should be some changes to gameplay once you're wounded.

1) Wounded players shouldn't be able to have babies.  You're basically screwing the babies in many circumstances (I can't count how many times I've been born to an Eve with a snake bite, or vice versa).
2) Wounded players should have the ability to make longer statements.  Thus: they should be able to do full curses.  THIS could help with baby-killers.

#53 Re: Main Forum » Amelia West, Sammy's calling » 2018-07-30 01:04:18

YOU STOLE MY DAUGHTER. I died trying to save her.

#54 Re: Main Forum » N/A » 2018-07-27 15:40:02

Weirdly, while I thought I understood it quite well, I now get meh whenever I eat rabbit pie.  Even for the first time in a lifetime.  So... that's confusing.

#55 Re: Main Forum » Missed Connections » 2018-07-26 17:44:35

Hey Sunflower... thanks.  I'm Ally.  My mom abandoned me.  She was digging graves.  She told me her milk was dry (it very clearly wasn't) and told me to head east. I did and found the berry patch, where I also found you. You raised me and eventually Sally (my sister, who had met the same fate).  I found another abandoned sister later, Smith, who had made her way to another area of the town and found someone else to raise her.  We all had tough first moments, but I feel like I got lucky with you. Even though the berry patch was failing at that time, you made sure I was fed... and I brought that berry patch back to full force, and composted the rest of my life to make sure we had soil.

One of my great uncles - Taro - killed my mother and her last words were "Tell my story."  I'm telling it.  Mom, you were the worst.  Your daughters lived long lives despite you.

SUnflower, you managed to raise two daughters when you were just a boy in a berry patch. You had a short life and starved, but you let us live.  You, sir... you were the best of the best!

#56 Re: Main Forum » So here's another thought, what if baskets broke on use. » 2018-07-17 06:32:28

FeignedSanity wrote:

So, no thoughts on whether this change would be better or worse? Well, this forum just keeps turning out to be a bummer hmm

It's worse. You're going to quickly exhaust your supply of reeds.

Plus: it's unrealistic. I own a bunch of baskets. They aren't single use items. They sometimes get dusty from constant use. Do they break eventually?  Yes.  In one use?  No.

To sum up: ludicrous suggestion.

#57 Re: Main Forum » What is the best thing for me to do as a new player? » 2018-07-13 06:08:36

Trick wrote:

I think waiting until you're older to tell people you're new is a smart strategy (just to avoid the jerks who would abandon you), but I think you should tell people when you're older.

I disagree with this.  I think making the assumption that everyone who asks "Are you new?" is asking because they are going to abandon you if you are is a bad assumption - particularly in big cities.

In a big city, I have the luxury of stopping whatever I was doing, standing in the kitchen or the berry field, and teaching them a skill while they age to three, and explaining some things about city life.  At the very least, I can feed myself, then give them a tour.

It's a little hard in Eve camps thru gen 4 or so, depending on how astute and (re)productive those early gens are. If they've managed to really kick things off well, then I can take a moment to at least explain berry farming or how to craft something basic.  But I'm not going to go over stew at that point. smile

#58 Re: Main Forum » Average/maximum number of children? » 2018-07-10 17:18:53

Alleria wrote:

You can derive the stats from the publicly available data yourself if you're keen on doing that.

I'm curious, not a data analyst. smile

#59 Main Forum » Average/maximum number of children? » 2018-07-10 05:53:52

LaughAtlantis
Replies: 4

I'm curious how many children women have on average (erm, in-game).

I had 13 in my most recent character (http://lineage.onehouronelife.com/server.php?action=character_page&id=508195&rel_id=508195 - whose grandson told her that nameless characters often turn out to be griefers, hence her last words).  My norm is 5-6, so this was an outlier by a long shot, but I've had 9-10 several times.

Any other folks with big numbers? Are there official stats on this?

#60 Re: Main Forum » Yesterday i gave birth while snake bitten, today..... » 2018-07-06 03:15:26

I had a baby today after being wolf bit. I agree that having wounds should preclude you from having kids.

#61 Re: Main Forum » Current idea for cursing/blessing » 2018-07-04 21:10:40

Might I suggest adding "naming a baby" to the tutorial then?

#62 Re: Main Forum » Learning how to make items, or.... building a society? » 2018-07-02 20:02:10

I too find #1 frustrating.

And my feedback on the second point as similar. If I filter, why am I not shown how to build that thing?  Otherwise, we'll never build the societies we want.

People wind up being farming or cooking specialists because they can't take the time to learn animal husbandry or smithing or whatever... and those things are always needed in the earliest societies. And we aren't getting further, because people in bigger cities just get murdery.

#63 Re: Main Forum » weapons, murder, warfare, disease, injury » 2018-07-02 01:19:30

I’m finding the game is already depressingly murdery. Enough weapons.

#64 Re: Main Forum » Testing the tutorial on my wife » 2018-07-01 08:02:46

Nopik wrote:

LaughAtlantis: the goal of the tutorial was not to make a hatchet. It was to light the torch.

You have to make the hatchet, use it to make kindling out of a branch, put the kindling on the hot coals, light a firebrand, and use the firebrand on the torch.

Once the torch is lit, the task is complete, and you are told that you will play the regular game after you die, which will happen faster if you use the rattlesnake room that has been provided.

I understand that. However, if you type in "/hatchet" and then make the hatchet, the bottom right still displays that you are working on making the hatchet until you finish the tutorial. You can be in the pit of rattlesnakes and the hatchet hints are still there. I'm unsure if you have to type something else in order to get the hints to change - or what needs to occur. But currently, they don't go away. That's counterintuitive. Once the thing you asked for guidance on has been achieved, you no longer need the guidance. It should disappear on its own.

ETA: I redid the tutorial again. Apparently, you are supposed to press / and enter when you want to get back to the unfiltered list but I breezed past that all three previous times.  I will say: A) The list never felt particularly intuitive in its filtration, in that I had to grab random things and hope they'd help me make a hatchet. (much harder in game when there's more stuff) B) Why doesn't /hatchet just tell me how to make a hatchet, or something similar. Crafting will become more complex as the tech tree gets bigger and you don't already know how to make the thing you want to make. Plus, people get stroppy about teaching in game.

I guess what I'm saying its: The tutorial seems to overexplain some intuitive things (walking, for example), and underexplain some difficult things. It would be nice to see that balanced out.

#65 Re: Main Forum » Testing the tutorial on my wife » 2018-07-01 02:17:10

Ooh - another thing. There oughta be a section in the basic tutorial on child-rearing.  Because some babies die because people don't realize they have to feed their kids.

#66 Re: Main Forum » Testing the tutorial on my wife » 2018-07-01 00:18:59

I also would say - there's some super basic stuff in the tutorial that's helpful, but also not. So - what WOULD be helpful?  Have a Basics tutorial (this one) but also a few more advanced tutorials. Smithing, farming, cooking, animals.  Because everyone has to do these things - but doing them while caring for kids AND teaching newbs is sometimes hard... so a tutorial that did some of the work would be a boon.

#67 Re: Main Forum » Testing the tutorial on my wife » 2018-07-01 00:11:29

I played the tutorial a couple times. I'm relatively new to the game but really enjoying it. I think the /hatchet thing is minimally useful.  If you don't know what's needed for a hatchet, it doesn't really guide you in a meaningful way (that I could figure out) toward what you should be doing to create a hatchet.  I was holding a basket when I typed in /hatchet... and it told me there were no uses for a basket in creating a hatchet. Okay.  But once I'd built a hatchet, it never figured out that I had done the task and didn't need the help anymore. So... I feel like it needs fine-tuning.  There are players who will need more help, and those who will need or want less.  How can you accommodate the players who need more guidance in a tutorial... so that those who want less can turn it off and get on with playing the game and figuring it out?

#68 Re: Main Forum » Advanced Roads for Horses and Citys » 2018-06-28 22:27:37

FounderOne wrote:

Sorry to my kids that I left behind in those lifes. I just took you to the fire and let others raise you. I told you I was making art. It was a lie, but I thought you could live with the lie better then with the truth. I am so sorry Augustina. I know I made you mad, but it was for a good purpose, the next lifes I will work harder then ever just for you!

FWIW, I was your daughter Katie in one of those lives - Augustina raised me well. I lived to be 52 and had 7 children.

#69 Re: Main Forum » What's with the baby kidnapping? » 2018-06-28 22:22:00

FounderOne wrote:

Well let them take your kids. The kid can jump away!

Yeah, but if I'm a kid and I've just spawned in, I have no idea what the makeup of the society is. My mom could be the doctor and my uncle could be taking me away from a bear attack, for all I know.  There's very little reason for me to jump away unless the man threatens me. 

And it's particularly creepy when the dude comes back and says, "I killed your kid." Okay.. thanks, ya monster.

#70 Main Forum » What's with the baby kidnapping? » 2018-06-28 21:59:50

LaughAtlantis
Replies: 13

The latest in griefing appears to be babynapping. Stealing your kid, taking it out of the city to starve, and then coming back to taunt you. This has happened to me three times now. It's strangely horrifying.

Anyone else? Babynappers?

#71 Re: Main Forum » to my fellow familly members of the Forget lineage » 2018-06-28 21:56:51

I was just a Forget! The city was dying (Rocky was right, I managed to get the last wheat fields planted but there was so little water, it was hard to compost anything.  And the berry fields were too darn big, it became hard to maintain with so few of us there after the griefer took so many out.)

Now I want to get born there again just to see if I can venture east-er egging.

#72 Main Forum » Newb question about containers » 2018-06-25 03:09:09

LaughAtlantis
Replies: 2

Hey, so... I've been playing the game a couple days now.  And I seem to be able to put things into baskets and backpacks... but can rarely get them out again unless it's soil or bones... or by accident.  What am I missing?

Also, could we set up a newbie thread where people can post incredibly stupid questions such as this and don't feel so, well, dumb?

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