a multiplayer game of parenting and civilization building
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Important to note: I think the rise in disconnects is due to the way that awbz's shift+del works. Not 100% sure it would end up as that in the pie chart but I think it would.
If anything, its easier to find a spot now. Before you needed to be on the intersection of a swamp, desert and green area for an area to be considered viable. A perfect spot had that and then a pocket of prairie and jungle close by. Its good to have iron close but its not a problem if its one or two biomes away. Now a viable spot only needs green and swamp. A good spot is intersected with a prairie, and an even better one intersects with a large badlands.
TBF, you could also have settled on a grass/swamp before the update, and be better off even then (neutral was hotter). So it's only easy to find a spot cause they all suck.
Edit: Although, I don't think this is actually the case anyways. Previously, minimum # ponds was somehwere in the 2-4 range, minimum # branching trees at 20. You find a swamp/grassland, you settle. Now it's more like in the 5-15 range, and 40-100 branching trees.
Seriously, just stop responding to rage guys xD
Let's just ignore Rage for now please.
Greep wrote:with all trees harvested in a 30 second horse ride. Probably has 2 generations left.
Uh, which generation were you? Can be that generations before made big mistakes by running to much fires at the same time nonstop.
And high water consumption comes from high food consumption and that comes from the lack of clothes and people who don't work but just eat. You could go out with a handcard, search for dead people with full set of clothes and bring the clothes back. This will lower the food consumption and add value to the town.
In a bad spot? I mean if the town is build on a desert then I agree I would run away too, or just die. Because this town will not make it for too long.
This is from a fully clothed town with water efficient food and the smallest berry patch I've seen. The kindling demands on a pump now are monstrous, and I don't think people notice it because they're not operating it.
Nah, mostly only betame loves the update, he just posts a lot
I think a lot of players agree with the concept, like myself, just not necessarily the tuning of it.
Right, in a large town you'd try and travel as far as possible. I would only recommend stealing everything if the town looks like it's going to go nowhere with absolute certainty.
In an easier update, pretty much any town could recover from nearly any situation with good players. Most towns died to lack of girls as well, not resources, which is why I would never take anything but a clay bowl if I decided to go try a new town, even if I suspected town failure. In this one, eh... a bad spot just isn't going to go anywhere. Even a pump town needs a lot of branches in short range, or a whole lot of horse carts. In my last life, I think I fired the dang pump 20 times after I created the cistern, and it was empty when I finally passed on, with all trees harvested in a 30 second horse ride. Probably has 2 generations left.
Back in the day I sometimes used to runaway as a girl to go "eveing", but eventually stopped when I realized how damaging this was to big towns due to fertility.
However, now that girl death is rare, due to everyone being on one server, towns are more likely to die out to actual resource death. You may actually even help your town out by leaving if there's not enough clothes. This sounds like "baby eve" is the way to go currently unless you have a fantastic town going.
Additionally, I used to only take a single clay bowl when going out to start a new town: this was a massive advantage due to being able to farm immediately, and cost the town almost nothing. However, a lot of towns are pretty much doomed atm: If they don't have a huge amount of ponds or a large amount of natural branches, they're going to fail somewhere down the line before making a pump. May as well put the town out of it's misery and take as much as possible, like a basket with the firebow and a hatchet if you're young, or fill up a horsecart as a teen. Taking a horse gives one the speed to select a near perfect site as well, so as selfish as it is, it seems like a good option if the town site is weak.
I think most of the complex food is going to be nearly impossible to make in a regularly starving village. Those beans and corn for stew will just be eaten while being prepared. Others require ceramics and your town will probably only have enough for the mutton pies, that you have to make anyways since it's "free" with sheep.
Berries aren't bad, just water inefficient. It's just the pond requirement for a town went from 3 to 15. Suicide if you have less.
Okay wow, so, in established cities. I would highly recommend abandoning all females. Do this by working "as a male", and abandoning the girls in the wild. Overpopulation is simply not an issue due to the extreme fertility boost of mild temperature. It is utter chaos, and there is nowhere near a shortage of females.
Re: berries vs other things. It's hard to say. I don't really think speed is important: just delay birthing for a while. Since eveing is harder, it's best to get a handle on things earlier and risk "girl death". My last succesful eve I did not birth until I had a stone hoe farming and fire with kindling buffer.
What is important is efficiency, though. Berries are good for hoe efficiency, but water efficiency is also probably something to worry about given the absurd early game food requirements. I really don't know what to recommend but I would not recommend this "carrot meta" people are trying to start, since good luck getting the milkweed for all the stone hoes you'll need.
Been playing eve a few times and honestly, I think it's best to abandon everyone before age 30. It's crazy. Having everyone on one server guarantees a steady stream if kids, and they just drain resources you need. At 30, I'll likely have like 4 more kids, and it's so much easier dealing with a baby horde when your first berry bushes are already about to fruit.
Edit: actually the baby horde is from all the people constantly SIDSing due to the early life being so hard, isn't it?
TBF: jason's right. The game probably is not harder. Frontloading civilization difficulty will mean more babies in bigger towns when they do pop up. There will probably only be one major town at a time, though.
Regarding perfect temp spots, this is why I think the system should be simpler and temperature changes by grid change should just be instantaneous: If you're in a desert and move right into glacier, you're now instantly freezing. It doesn't make real world sense, but neither does taking one step and being in a jungle, then taking another and poking a penguin.
My thoughts would be you could go as low as three curses. But you'd have to have a corresponding reduction in donkeytown time served. Right now it's a total crapshoot. You need to discord pile people into cursing someone or just get extremely lucky. However, if potentially innocent people are getting sent to donkey town it should be trivial, not potentially 5 hours.
While we're at it, the lifetime curse level is not so great. It punishes people who play the game more pretty much exclusively. Regularly trollers will probably get bored and move on. I'd abolish it for a flat half hour first time, 1 hour from there on IMO
Lol. There was a thread even about this a few days ago, and I said it wasn't even worth reporting if everyone else wasn't lagging. Derp. Interesting bug!
The vast majority of players care more about cities than family lines. And pioneering for various reasons helps kill it off in the long run.
Well, the alternative is everyone all the time making bug reports of the same thing every day. Just sayin', probably ain't worth reporting unless everyone sees it happening.
It's safe, I got the warning too and ignored it. Your computer is just warning you that you're downloading something not from a "known" publisher, which is usually bad if it's not a mod or indie software or something. This is a mod xD. Maybe it's being extra paranoid because this is a mod for a multiplayer game so it's doing network connections. I'm sure theoretically awbz could do some nasty stuff if he wanted like send your email and OHOL key unencrypted to a separate site and steal it
That's just the risk you run with mods.
I can understand the desire for not wanting a suggestion forum, but people are gonna vent here anyways. Like half of general is just whining about updates, though, and I am just completely uninterested in these topics. I'd post on reddit, but I feel like this gets read more ![]()
Rubber banding in multiplayer games isn't a client issue, it's bad internet connection or something. Your client says "I'm moving or doing somethng here!" and the server is saying "actually the last move I got from you was five seconds ago, so we're updating you to where you really are". I would not even report this unless you talk with people in game and everyone is saying they're getting lag.
FPS is a different matter, though.
I guess it's more like "Oneish City Server" xD
tl;dr
For fertility: Jungle slightly worse, everything else slightly better, even desert which was already good.
For food: desert much better, everything else nearly no change.
Eh, step one happens like all the time, though.
If they're dead you can also used them for kindling, which may have happened.