a multiplayer game of parenting and civilization building
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Youre a really sad person, you saved a screenshot from last year to do what? Prove a point? Youre just proving how sad you are
Since it's been Necro'd, I gotta ask if this griefer is still active today.
I'm not active anymore, no.
I took a few breaks on and off then I just stopped a whileee ago, not because I was demotivated, (like that would happen) but because I lost interest in this game.
I am part of the discord still but not for any game related reasons no.
The game is dying, or is already dead at this point, but I have no more interest in a game with a crappy developer. Simply put, I had a good run and then I stopped.
But trust me if I was still playing, there would be hell to pay. I have a many stories to tell, for another time of course, but I did get my worth out of the game and had a hell of a ton of fun doing it
Until next time,
- Azrael
Azrael wrote:DestinyCall wrote:I think we found our basket griefer.
Funny I don't remember griefing any baskets. Just because I appluad it doesnt mean I ever did it, thanks for assuming that tho
Its really funny how people always like to assume shit they know nothing about. You dont even know me so dont think you can make up these scenarios in your head to make yourself feel better.
Whoever did grief did a damn well job whether you're salty or not.
-wheeler
Suuuuuure. Whatever you say, man. I'm sure you have know idea how all that iron ended up over there. I believe you. >.>
You just really respect the cool artist that managed to paint that masterpiece and think he must be a pretty fun guy and well-loved by the ladies.
How foolish of me for jumping to the wrong conclusions. My bad.
You must be joking....
I'm not 100% sure how the iron got over, but it's a bug obviously.
Also, no you imbecile, I DID NOT grief any baskets and I make no qualms about it.
I applauded the guy for his creativity, but on this forums its either you hate all griefers and want them to burn or you are a griefer. Is there no silver lining with you people?
Wheeler
Azrael wrote:Woah using the rift to grief??? Thats so cool and creative. We should be celebrating the brilliant mind who found out about this and used it to their advantage because this is hella creative!
Props to whoever figured it out, and double props to whoever used it to grief. Everytime theres a new bug or exploit someone will find a way to utilize it, I might test it out probably not, but its still cool regardless.
- A wheeler :^)
I think we found our basket griefer.
Funny I don't remember griefing any baskets. Just because I appluad it doesnt mean I ever did it, thanks for assuming that tho
Its really funny how people always like to assume shit they know nothing about. You dont even know me so dont think you can make up these scenarios in your head to make yourself feel better.
Whoever did grief did a damn well job whether you're salty ot not.
-wheeler
Woah using the rift to grief??? Thats so cool and creative. We should be celebrating the brilliant mind who found out about this and used it to their advantage because this is hella creative!
Props to whoever figured it out, and double props to whoever used it to grief. Everytime theres a new bug or exploit someone will find a way to utilize it, I might test it out probably not, but its still cool regardless.
- A wheeler :^)
Mr meeseeks wrote:sigmen4020 wrote:I'm just gonna leave these here:
https://i.imgur.com/rL2hGSQ.png
https://i.imgur.com/tGv9MQv.png
https://i.imgur.com/Rhyev3r.pngHow about you fix yourself before trying to fix other people? Makes you look like an extreme hypocrite. I don't have much tolerance for griefers. That includes both you and jade.
I also find it funny that you hang out with ziv. A far worse griefer than jade. How about you stop being a massive hypocrite?
I don't "hang out with ziv."
But you already know that because I clearly said I denied his pm to end the arc.
Is this a slander campaign?
I literally told discord members that ziv asked me to help end the arc and I ignored... Hmmmm?
Big question is why he would even ask you in the first place.
I see what youre trying to do here. But i dont think this is the right approach. We know this man suffers from cognitive dissonance, and we know how we acts. Like a child, i think we should try and tell him his issue rather than put personal vendettas into this.
You dont like griefers and you're saying that he cant hate another person for griefing too much but to you any amount is too much so you think hes a hypocrite. But i believe that some people grief less than others so thats not the issue in my eyes.
Think objectively this guy broke discord rules thats the focus here, to tell him tbe mod was right and he wasnt. Not to talk about griefing and your personal thoughts on it because at this point no one cares what you think of him or jade.
OK
Listen up pretty boy. The moderator you're talking about is Joriom. He is a very long time member and a very trusted person in the community. What happened in the discord server is not at all what youre talking about, because lets be real, you have no idea what youre talking about.
From what I could tell, you are a newer user and you came in guns blazing complaining about a person you labelled griefer and shouted down the moderator in a general chat, (not the best idea) about this "griefer" while putting down many people in the process.
Its really time to put on your big boy shoes and realize that screaming in a general chat after the mod told you to move the chat, is not the best idea and that your best course of action is to apologize for verbally denoucing several people and for being incredibly rude and incoherent.
However I am not surprised because it doesnt seem like you have the intellect or the comprehension to understand what the moderator told you and complaining to Jason after you said yourself that complaining on the forums is bad is a large indicator of cognitive dissonance to me.
Okie? Great! Its all your move anti-griefer. :^)
maybe murder has a chance of failing, or if you heal too late the person ends up with a life long injury.
lets say the knife stab wasn't fatal like a 1/10 chance and you lost a leg, so you run slower. or you get a wheelchair.
I can see it happening, but not by birth, i don't think its fair to make random people have a disadvantage to others.
But by murder/attack it could be.
Azrael wrote:Apparently an eve who chooses a bad location is a "griefer" who is the eve griefing? Her lineage? Like that doesnt make a sense, a new player isnt a griefer for not having chosen a place near oil. Many advanced players also don't look for oil when looking for an eve base, there's only so much time an eve has.
You think you're quirky, but you're just wrong.
Maybe. Or maybe, having three people of all discord users marked as griefer, you, a mod and one other (I let you hazard a guess) are three. But np, that's just MY discord/ohol what I've marked, and I've only chatted with, say, 300 people. Ofc it's my problem not yours.
You did miss that was generation 24 with no oil ? Need I say more ? I thought I stated most generation 8+ have oil. Or I may be wrong on that, or I may lie on that. Nice thing is, everyone can take their pick.
Ok? And? What do I have to do with what you said? if by gen 24 they dont have oil its not the eves fault at all. It's the players, doesnt mean the eve was a griefer at all. That's a baseless assumption.
Also GREAT, you marked me as a griefer, do you want a trophy or something? BTW before I came back last week, there were griefers galore and many in the discord, its not my fault you can't weed them out for yourself and "mark" them. And apparently, a mod is a griefer as well, aren't we all just amazing griefers?
Overused and not funny, calling everyone you don't like a griefer is so 2018.
Nasty language you have there.
Anyhow, I'd grab a bowl with some berries (if any), find some ponds, come back and take 1-2 buckets, say "plant milkweed" and come back with full buckets. The bowl can stay there.
Next turn, cart of 4 (or 6) buckets, fill'em, ask some kids to "go find iron when grown up and we're good".
Although it seems like your town was built with a griefer (having no oil, usually oil is at generation 6..10) or especially bad location. But still, you can do a lot with ponds, they refill some every 12 minutes now. So, one of the runs with cart should be done with doing bowls only-most people do plates so you also should burn'em yourself or they'll be turned to useless plates.
Not sure I'm correct, but to best of my knowledge that's what I would've done-never /die'd but once (mother asked), usually live to 60 even alone in wilds. Or if Jason checks, maybe to 55
Edit: hope is best resource, even one kid who knows what he's doing is very powerful.
Edit2: or it was too many RP'ers town, eh
Apparently an eve who chooses a bad location is a "griefer" who is the eve griefing? Her lineage? Like that doesnt make a sense, a new player isnt a griefer for not having chosen a place near oil. Many advanced players also don't look for oil when looking for an eve base, there's only so much time an eve has.
You think you're quirky, but you're just wrong.
i really wish people to stop asking Jason to fix what isn't broken. Some people don't wanna play eve camps, you'll have to wait for those that do.
You're saying what we're all thinking!
Too many times an eve complains that their kids don't stay but in reality their kids dont want to be stuck with an eve who may or may not survive and produce a proper lineage.
I also agree with cecil om the premises of many pro players /dieing to run away from "noobs" and "bad spawns" because while this is somewhat reasonable it becomes really annoying when they then complain about people leaving their civ just like they did to the eves, hypocrisy really.
But yeah we cant control who leaves or not, all we can control is the system on how they leave, but they WILL leave, no matter what. We cant stop that anyways, i mean every game has people that leave for whatever reason be it passive or anger or emergency we cant judge them.
What if someones family was in danger and they had ti stop playing? What if they had a test to do? Or they forgot something important? Qe cant judge other peoples actions based on if they stay or not.
TL:DR we cant stop people from leaving, but to be a hypocrite is something we can stop oirselves from being.
Guys just chill, there are way more important things than "feeders". Who have all good intentions, when you get pissed and wanna stab them, youre in the wrong, people need to calm down. Finding issues in everything wont help one bit, this is negligible, accidental or on purpose, it isn't hurting anyone, and i cant believe people would stab for this? Seriously people? You need to be vigilant and have an eye out but killing for such stupid reasons is beyond me.
Azrael wrote:This can get into a whole debate about who griefers are and who anti-griefers are, but to keep it related, let's just say griefers go against the people trying to be "productive members of society" if you want to make an apocalypse, the griefers will want it NOT to happen. Simple as that, it's a needed feature and makes the whole server reset once a month thing, which would've been annoying, have a gameplay aspect to it instead of all just Randomly by Jason.
Without discussing if there aren't better options to solve a problem that not yet existed, and albeit this might stray offtopic, but now this has started: the distinction between griefers and non-griefers is a matter of intention. If it gives someone the kicks to make someone else frustrated, then this is a griefer.
I remembered from the chess example another short story I once read, if you deliberately take your turns soooo slow to make the opponent angry and you enjoy that, you are a griefer. And sometimes game mechanic rules are enforced to make certain kinds harder, like a turn-clock in chess. So yes, game mechanic design is ultimately responsible to confine griefing in a reasonable degree.
Coming back from this excursion. About apocalypse, I doubt this is a motivational enough for griefers. They'd have to invest a lot of time in it and get very little out of it, since they don't see people suffering. They can't laugh at somebodies face (or avatar) and not get an awkward sense of superiority. Unless maybe people complain like hell on the forums etc. but with current mechanics I don't see this coming either.
Fact is, the nocturnal infertility issue is a much bigger reset mechanism already in place and yes albeit sometime people managed to restart towns, I didn't see one live beyond a week anyway. Really we didn't have yet the issue that we all were bored in cars driving in circles.
You misunderstood, anti-griefer is not a non-griefer. Theyre completey different. One is on a side of a scale that is intended to stop griefing but Inturn causes more grief. And the other just doesnt grief.
Its a whole scale and system i thought of that works with the current climate of the game, i might make a forum post about it, dont quote me on that though.
Anyways, youre bringing up unrelated issues, fertility is completely different from the apocalypse. One stems from lack of players and jasons game mechanics while the other is something he implemented to keep up with his updates. Its simple and there's nothing bad to it, he made it fun to reset the server. Would you rather he resets the server every few days, or that WE reset the server every few days.
I perfer that we have the choice, it doesnt have to cause murder and doesnt have ti be a big fuss.
Why do we debate something that is set in stone? He night change it but the fact is servers will always reset no matter what we say.
GEEZ, this man goes on about griefers as if a person decides to grief, it is Jason's fault?
If a feature that he implemented, like the apocalypse, which adds drama and depth to the game in order to reset a civ/server when the tech tree is maximized, when a person does that, is Jason ultimately responsible for how they do it?
In reality, you can create an apocalypse out in the open and heal every person you stab, or use a glitch to make 0 deaths and murders occur.... OR you can make it in secret and kill many for the rest, why does it matter which one you do?
People love, and I mean LOVEEE to make it into two groups, griefers/trollers, and "productive members of society" in actuality when you wanna be productive and you've hit a top tier in tech, the last step IS the apocalypse. I mean you still have to create it and wait for 24 minimum for the whole process, I would say a griefer/troller would want to DESTROY the monument and prevent the apocalypse from happening, because, when the productive players want destruction, the griefers will want the opposite, see what I mean?
This can get into a whole debate about who griefers are and who anti-griefers are, but to keep it related, let's just say griefers go against the people trying to be "productive members of society" if you want to make an apocalypse, the griefers will want it NOT to happen. Simple as that, it's a needed feature and makes the whole server reset once a month thing, which would've been annoying, have a gameplay aspect to it instead of all just Randomly by Jason.
Azrael wrote:Hm. Yes, just as I suspected, the rules you lay out here are almost identical things that a griefer can do in their lives while griefing.
Hide the weapons, never give them out, kill preemptively, doing jobs that require knives to look less suspicious, if someone wants knives/weapons ask them a multitude of questions.
It just really shows how griefers and anti-griefers are one and the same. When you look at fundamental rules and the basic things that a griefer will do to hide his griefing and to begin griefing, it is the same things that an anti-griefer will do.
So when you think about it, griefer and anti-griefer are both detrimental to society if this is the things they do. No one has trust in anyone, that's what separates us from the griefers and anti-griefers.
Trust is hard to give and is sometimes unwarranted, but it's all we got, if we all trusted a bit more, things would be better.
That's just my look at it I guess.
Oof, i said in 5 to cooperate with trusted villagers, im not suggesting to kill anyone that asks for a knife, but just laid around for anyone to use gives no warning for when a greifer starts to look for weapons, then at that point your trusting everyone not to kill anyone and thats just a recipe for disaster.
I saw number 5 but the thing is, how do you know who is trusted if you wont give trust to anyone? no weapon giving, or believing in players. you're not even letting them do knife jobs or have weapons. No trust in this model of rules
Hm. Yes, just as I suspected, the rules you lay out here are almost identical things that a griefer can do in their lives while griefing.
Hide the weapons, never give them out, kill preemptively, doing jobs that require knives to look less suspicious, if someone wants knives/weapons ask them a multitude of questions.
It just really shows how griefers and anti-griefers are one and the same. When you look at fundamental rules and the basic things that a griefer will do to hide his griefing and to begin griefing, it is the same things that an anti-griefer will do.
So when you think about it, griefer and anti-griefer are both detrimental to society if this is the things they do. No one has trust in anyone, that's what separates us from the griefers and anti-griefers.
Trust is hard to give and is sometimes unwarranted, but it's all we got, if we all trusted a bit more, things would be better.
That's just my look at it I guess.
Yeah because arent there not enough new black characters to have a lineage. I was so confused why the new black models had so many new black model kids, theyre supposed to be a rarity like the ginger and black models should NOT have genes that work like white and brown models.
Makes sense though if they are coded to be like that accident.
I find more people like pein call people useless and noobs and worthless and stab more peoppe than I do in a regular life. If i believed any of this I would say he has no empathy compared to me or this guys friend. You dont need a label like "griefer", to show these traits. People can not be labeled griefer and still think internet people arent real and treat them like shit.
The point is, a griefer is not a collective term where everyone with issues becomes. Ive seen many people that exhibit the behaviour discussed here and not be griefers at all.
I dont think this term has any correlation to lack of empathy as so many others show it whilst being productive or "antigriefers"
Great Shawn, i don't know anything about your friend, obviously, but I've "been around the block" a time or two in real life. Not everybody is wired up the same way. Sometimes its because of their personal life experience, and sometimes it seems to simply be just how a person is. However, there are quite a number of people who have difficulty having empathy with other people. Sometimes they don't seem to realise (or perhaps care) that another person has the same kinds of feelings that they do. I've heard it described as if you are watching characters in a TV program. The characters are obviously people, but they aren't *real* people. They have feelings in the show, but the feelings aren't *real* feelings. People can look at the world in the same way -- other people are people, but they aren't like *me*. They have feelings, but they aren't feelings like *my feelings*. They don't matter in the same way that I matter.
Like I said, people are different and this isn't a binary on or off thing. You have people who are super empathetic and fall down in a blob of quivering jelly whenever they hear anything bad about other people. On the other extreme you have people who will punch you in the face because they think the reaction on your face will be funny. Most people who function well in society are somewhere in the middle and it's a good thing. Either extreme is a kind of handicap and it's hard to be successful in your life if you are like that.
However, some very intelligent people who have difficulty with empathy have discovered that their lack of empathy makes it easy to manipulate others. Usually these people are very charming, fun, engaging and all around "great" people. Because they are often very intelligent, they can use their skills to also be very charismatic and they tend to be leaders. When it comes to personal relationships, though, they often view it like an equation -- there is a winner and there is a loser. It makes no sense to be the loser in the equation, so you should just take what you can.
There are lots of ways to rationalise the situation, but what it tends to come down to is, "I want X. I don't see why someone else should get what they want and I shouldn't get what I want. I'm going to take X." Arguments involving empathy tend not to be very effective because the other person is handicapped on that front. It's like saying, "You shouldn't do X, because it will hurt Homer Simpson's feelings". It just doesn't register as a sensible argument.
Unfortunately, there isn't much you can do to change this situation. It is especially unfortunate because a lack of empathy coupled with an intelligent mind and charisma is usually a *very* successful combination in our societies (umm... just look at our industrial and political leaders). You will find (*especially* on this board) a contingent that will argue very convincingly that this is the *right* way to be. However, if you are one of the empathetic and you buy into this argument, then *you* will be the one with the handicap. There will be a winner and there will be a loser, and I'm afraid that *your* lot is the one of the loser.
The only winning move is not to play. Like I said, I don't know anything about your friend, but just be careful. You may find that your definition of friendship and their definition of friendship is not quite as compatible as you might have imagined.
Can you seriously screw off?
This whole story from him saying that his friend would kill people in a virtual game? This doesnt determine shit. If you're seriously trying to convince him their friendship wont work because of this game then you have way bigger problems than him or any griefer.
Let the man have fun, empathy doesnt really play a part in a video game with cartoon sprites. I honestly hate people like you who take this video game to a whole new level, as if this determines anything. I grief, what am i now an unempathetic sociopath?
Your reasoning based on this VIDEO GAME is absurd and if youre telling people to end friendships than im more scared of you than this man who said he'd kill in the game.
Get a life stop taking this so seriously.
I see, well I've seen many ideas flourish and many explode.
The game has its phases were Jason will take input for critical issues and fix them. The community dies down and everything is good for a bit, then things rile up, Jason reads comments, and so on.
Basically, I know you didn't know about the karma system thing with jason, but if we are gonna rile up this community we are gonna need some constructive ideas.
You asked for my input, and I'm thinking that we start small, the problem with so many posts like yours is it's very very specific, and people such as myself, will find flaws in it rather than solutions because it's so geared to a perfect scenario or it's not realistic. Basically, we need general ideas for this, and I think I might have one.
I don't have a perfect godly plan that will "abominate" the curse system, but I do have a basic concept.
Instead of cursing people, and sending them to donkey town to rot and basically not learn anything but wanna quit. I suggest a more motivational idea, kinda like the curse system but life-based. So basically people can "curse" a person in that life they live in and only in that life, so basically, in the next life the "curses" won't carry over. But to get "cursed" you would need fewer points since it's per life.
So what happens when you get "cursed"? Well, I'm thinking that when you die, your next life you are an eve, but not in donkey town, a normal eve. In this eve life you live you basically have a smaller threshold for "curses" so if it was 4 per life normally, it's now 2 per life. Your goal is to die close to 60, not exactly, but close to it, without getting "cursed" more than once. This is a system that not only teaches you how to play but rewards your progressive life with being reintroduced into society without any issues.
Now the specifics are vague, but overall, I think it's way better than sending people to donkey town so they rot and learn nothing. Have them still with everyone else in same servers, but make them live a cautious and invigorating life where they learn and grow to be a better player.
Overall, the details are wack but the concept is general.
This won't work, simply put, Jason won't implement a karma system.
People have tried, MANY before you, he's not doing it.
He doesn't like the idea and if he doesn't wanna put it then it won't happen.
I like the making of safety weapons and disassembling them but... in the long term? It won't matter, very soon I'm talking VERY soon, more weapons will be added to the game, at an alarming rate things will speed up and knives and bows will not matter, also, having those abilities to ruin weapons can be beneficial to players who wanna grief, or roleplay extremely, or be righteous in all the wrong ways.
Overall, the curse system DOES suck, but this is not a solution.
I see... well awesome post anyways, you should do one for guns (when they come out) I'm hoping within a few months
Awesome guide!
Only thing I would add is to put the requirements for the car in the prerequisites, like the box and wheels.
Other than that, this is very informative! Job well done.
lionon wrote:dangergirl713 wrote:Whenever I ring the bell, usually someone comes along into the camp and eventually murders me or someone else in the camp. That's the true meta of the bell.
Sadly enough I once travelled to a bell town and really made it, while still having 2 children there, one of them also got it in his mad head, he needs to murder everyone not related ... *sigh*
We should murder anyone trying to kill other lines tbh. This is one of the main reasons we don't have bigger civs and longer lasting cities at the very least.
Yes murder the murderers what a good solution.
Youre fighting fire with fire to just get burned, if you stab them you're asking to get stabbed and then they are asking to get stabbed and so on.
Be nice and be courteous being righteous will not solve problems youre just amplifying the problems being worse than a lineage murderer is hard but thats how you do it.
Disease spreads, and if you continue to show such negative conclusive responses then you show the world that you cant problem solve without killing someone.
This is not the way to follow.
LOL boots line was a family started way before lots of hard concepts and mechanics were added to the game. It was basically a discord group of a few people who left boys to die and only raised girls that they KNEW were from their voice chat.
There was nothing special to it, no "easy game" even though it was easier. That whole thing wasn't really legit in my opinion because it was so thoroughly planned out, on server 7, which no one went on except them.
They also had the ability to spawn really close to their town without curses, lineage bans, eve spiralling, etc.
Not a good example.